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  • // Copyright 2014 The Go Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    
    // Memory allocator.
    //
    // This was originally based on tcmalloc, but has diverged quite a bit.
    
    // http://goog-perftools.sourceforge.net/doc/tcmalloc.html
    
    // The main allocator works in runs of pages.
    // Small allocation sizes (up to and including 32 kB) are
    
    // rounded to one of about 70 size classes, each of which
    // has its own free set of objects of exactly that size.
    
    // Any free page of memory can be split into a set of objects
    
    // of one size class, which are then managed using a free bitmap.
    
    //
    // The allocator's data structures are:
    //
    
    //	fixalloc: a free-list allocator for fixed-size off-heap objects,
    
    //		used to manage storage used by the allocator.
    
    //	mheap: the malloc heap, managed at page (8192-byte) granularity.
    
    //	mspan: a run of in-use pages managed by the mheap.
    
    //	mcentral: collects all spans of a given size class.
    //	mcache: a per-P cache of mspans with free space.
    //	mstats: allocation statistics.
    
    //
    // Allocating a small object proceeds up a hierarchy of caches:
    //
    //	1. Round the size up to one of the small size classes
    
    //	   and look in the corresponding mspan in this P's mcache.
    //	   Scan the mspan's free bitmap to find a free slot.
    //	   If there is a free slot, allocate it.
    
    //	   This can all be done without acquiring a lock.
    //
    
    //	2. If the mspan has no free slots, obtain a new mspan
    //	   from the mcentral's list of mspans of the required size
    //	   class that have free space.
    //	   Obtaining a whole span amortizes the cost of locking
    //	   the mcentral.
    
    //	3. If the mcentral's mspan list is empty, obtain a run
    //	   of pages from the mheap to use for the mspan.
    
    //	4. If the mheap is empty or has no page runs large enough,
    
    //	   allocate a new group of pages (at least 1MB) from the
    
    //	   operating system. Allocating a large run of pages
    
    //	   amortizes the cost of talking to the operating system.
    //
    
    // Sweeping an mspan and freeing objects on it proceeds up a similar
    // hierarchy:
    //
    //	1. If the mspan is being swept in response to allocation, it
    //	   is returned to the mcache to satisfy the allocation.
    
    //	2. Otherwise, if the mspan still has allocated objects in it,
    //	   it is placed on the mcentral free list for the mspan's size
    //	   class.
    
    //	3. Otherwise, if all objects in the mspan are free, the mspan's
    //	   pages are returned to the mheap and the mspan is now dead.
    
    // Allocating and freeing a large object uses the mheap
    // directly, bypassing the mcache and mcentral.
    
    // If mspan.needzero is false, then free object slots in the mspan are
    // already zeroed. Otherwise if needzero is true, objects are zeroed as
    // they are allocated. There are various benefits to delaying zeroing
    // this way:
    
    //	1. Stack frame allocation can avoid zeroing altogether.
    
    //	2. It exhibits better temporal locality, since the program is
    //	   probably about to write to the memory.
    
    //	3. We don't zero pages that never get reused.
    
    // Virtual memory layout
    //
    // The heap consists of a set of arenas, which are 64MB on 64-bit and
    // 4MB on 32-bit (heapArenaBytes). Each arena's start address is also
    // aligned to the arena size.
    //
    // Each arena has an associated heapArena object that stores the
    // metadata for that arena: the heap bitmap for all words in the arena
    // and the span map for all pages in the arena. heapArena objects are
    // themselves allocated off-heap.
    //
    // Since arenas are aligned, the address space can be viewed as a
    
    // series of arena frames. The arena map (mheap_.arenas) maps from
    
    // arena frame number to *heapArena, or nil for parts of the address
    
    // space not backed by the Go heap. The arena map is structured as a
    // two-level array consisting of a "L1" arena map and many "L2" arena
    // maps; however, since arenas are large, on many architectures, the
    // arena map consists of a single, large L2 map.
    
    // The arena map covers the entire possible address space, allowing
    
    // the Go heap to use any part of the address space. The allocator
    // attempts to keep arenas contiguous so that large spans (and hence
    // large objects) can cross arenas.
    
    
    package runtime
    
    
    	"internal/runtime/atomic"
    
    	maxTinySize   = _TinySize
    	tinySizeClass = _TinySizeClass
    
    	maxSmallSize  = gc.MaxSmallSize
    	pageSize      = 1 << gc.PageShift
    	pageMask      = pageSize - 1
    
    
    	// Unused. Left for viewcore.
    	_PageSize              = pageSize
    	minSizeForMallocHeader = gc.MinSizeForMallocHeader
    	mallocHeaderSize       = gc.MallocHeaderSize
    
    
    	// _64bit = 1 on 64-bit systems, 0 on 32-bit systems
    	_64bit = 1 << (^uintptr(0) >> 63) / 2
    
    	// Tiny allocator parameters, see "Tiny allocator" comment in malloc.go.
    	_TinySize      = 16
    
    	_FixAllocChunk = 16 << 10 // Chunk size for FixAlloc
    
    
    	// Per-P, per order stack segment cache size.
    	_StackCacheSize = 32 * 1024
    
    
    	// Number of orders that get caching. Order 0 is FixedStack
    
    	// and each successive order is twice as large.
    
    	// We want to cache 2KB, 4KB, 8KB, and 16KB stacks. Larger stacks
    
    	// will be allocated directly.
    	// Since FixedStack is different on different systems, we
    	// must vary NumStackOrders to keep the same maximum cached size.
    	//   OS               | FixedStack | NumStackOrders
    	//   -----------------+------------+---------------
    	//   linux/darwin/bsd | 2KB        | 4
    	//   windows/32       | 4KB        | 3
    	//   windows/64       | 8KB        | 2
    	//   plan9            | 4KB        | 3
    
    	_NumStackOrders = 4 - goarch.PtrSize/4*goos.IsWindows - 1*goos.IsPlan9
    
    	// heapAddrBits is the number of bits in a heap address. On
    	// amd64, addresses are sign-extended beyond heapAddrBits. On
    	// other arches, they are zero-extended.
    
    	// On most 64-bit platforms, we limit this to 48 bits based on a
    
    	// combination of hardware and OS limitations.
    	//
    	// amd64 hardware limits addresses to 48 bits, sign-extended
    	// to 64 bits. Addresses where the top 16 bits are not either
    	// all 0 or all 1 are "non-canonical" and invalid. Because of
    	// these "negative" addresses, we offset addresses by 1<<47
    	// (arenaBaseOffset) on amd64 before computing indexes into
    	// the heap arenas index. In 2017, amd64 hardware added
    	// support for 57 bit addresses; however, currently only Linux
    	// supports this extension and the kernel will never choose an
    	// address above 1<<47 unless mmap is called with a hint
    	// address above 1<<47 (which we never do).
    	//
    	// arm64 hardware (as of ARMv8) limits user addresses to 48
    	// bits, in the range [0, 1<<48).
    	//
    	// ppc64, mips64, and s390x support arbitrary 64 bit addresses
    
    	// in hardware. On Linux, Go leans on stricter OS limits. Based
    	// on Linux's processor.h, the user address space is limited as
    	// follows on 64-bit architectures:
    
    	//
    	// Architecture  Name              Maximum Value (exclusive)
    	// ---------------------------------------------------------------------
    	// amd64         TASK_SIZE_MAX     0x007ffffffff000 (47 bit addresses)
    	// arm64         TASK_SIZE_64      0x01000000000000 (48 bit addresses)
    	// ppc64{,le}    TASK_SIZE_USER64  0x00400000000000 (46 bit addresses)
    	// mips64{,le}   TASK_SIZE64       0x00010000000000 (40 bit addresses)
    	// s390x         TASK_SIZE         1<<64 (64 bit addresses)
    	//
    
    	// These limits may increase over time, but are currently at
    	// most 48 bits except on s390x. On all architectures, Linux
    	// starts placing mmap'd regions at addresses that are
    	// significantly below 48 bits, so even if it's possible to
    	// exceed Go's 48 bit limit, it's extremely unlikely in
    	// practice.
    
    	//
    	// On 32-bit platforms, we accept the full 32-bit address
    	// space because doing so is cheap.
    	// mips32 only has access to the low 2GB of virtual memory, so
    	// we further limit it to 31 bits.
    
    	// On ios/arm64, although 64-bit pointers are presumably
    
    	// available, pointers are truncated to 33 bits in iOS <14.
    	// Furthermore, only the top 4 GiB of the address space are
    	// actually available to the application. In iOS >=14, more
    	// of the address space is available, and the OS can now
    	// provide addresses outside of those 33 bits. Pick 40 bits
    	// as a reasonable balance between address space usage by the
    	// page allocator, and flexibility for what mmap'd regions
    	// we'll accept for the heap. We can't just move to the full
    	// 48 bits because this uses too much address space for older
    	// iOS versions.
    	// TODO(mknyszek): Once iOS <14 is deprecated, promote ios/arm64
    	// to a 48-bit address space like every other arm64 platform.
    
    	// WebAssembly currently has a limit of 4GB linear memory.
    
    	heapAddrBits = (_64bit*(1-goarch.IsWasm)*(1-goos.IsIos*goarch.IsArm64))*48 + (1-_64bit+goarch.IsWasm)*(32-(goarch.IsMips+goarch.IsMipsle)) + 40*goos.IsIos*goarch.IsArm64
    
    
    	// maxAlloc is the maximum size of an allocation. On 64-bit,
    
    	// it's theoretically possible to allocate 1<<heapAddrBits bytes. On
    	// 32-bit, however, this is one less than 1<<32 because the
    
    	// number of bytes in the address space doesn't actually fit
    	// in a uintptr.
    
    	maxAlloc = (1 << heapAddrBits) - (1-_64bit)*1
    
    	// The number of bits in a heap address, the size of heap
    	// arenas, and the L1 and L2 arena map sizes are related by
    	//
    
    	//   (1 << addr bits) = arena size * L1 entries * L2 entries
    
    	//
    	// Currently, we balance these as follows:
    	//
    
    	//       Platform  Addr bits  Arena size  L1 entries   L2 entries
    	// --------------  ---------  ----------  ----------  -----------
    	//       */64-bit         48        64MB           1    4M (32MB)
    	// windows/64-bit         48         4MB          64    1M  (8MB)
    
    	//      ios/arm64         40         4MB           1  256K  (2MB)
    
    	//       */32-bit         32         4MB           1  1024  (4KB)
    	//     */mips(le)         31         4MB           1   512  (2KB)
    
    	// heapArenaBytes is the size of a heap arena. The heap
    	// consists of mappings of size heapArenaBytes, aligned to
    	// heapArenaBytes. The initial heap mapping is one arena.
    
    	// This is currently 64MB on 64-bit non-Windows and 4MB on
    	// 32-bit and on Windows. We use smaller arenas on Windows
    	// because all committed memory is charged to the process,
    	// even if it's not touched. Hence, for processes with small
    	// heaps, the mapped arena space needs to be commensurate.
    	// This is particularly important with the race detector,
    	// since it significantly amplifies the cost of committed
    	// memory.
    
    	heapArenaBytes = 1 << logHeapArenaBytes
    
    
    	heapArenaWords = heapArenaBytes / goarch.PtrSize
    
    
    	// logHeapArenaBytes is log_2 of heapArenaBytes. For clarity,
    	// prefer using heapArenaBytes where possible (we need the
    	// constant to compute some other constants).
    
    	logHeapArenaBytes = (6+20)*(_64bit*(1-goos.IsWindows)*(1-goarch.IsWasm)*(1-goos.IsIos*goarch.IsArm64)) + (2+20)*(_64bit*goos.IsWindows) + (2+20)*(1-_64bit) + (2+20)*goarch.IsWasm + (2+20)*goos.IsIos*goarch.IsArm64
    
    	// heapArenaBitmapWords is the size of each heap arena's bitmap in uintptrs.
    	heapArenaBitmapWords = heapArenaWords / (8 * goarch.PtrSize)
    
    	pagesPerArena = heapArenaBytes / pageSize
    
    
    	// arenaL1Bits is the number of bits of the arena number
    	// covered by the first level arena map.
    	//
    	// This number should be small, since the first level arena
    	// map requires PtrSize*(1<<arenaL1Bits) of space in the
    	// binary's BSS. It can be zero, in which case the first level
    	// index is effectively unused. There is a performance benefit
    	// to this, since the generated code can be more efficient,
    	// but comes at the cost of having a large L2 mapping.
    
    	//
    	// We use the L1 map on 64-bit Windows because the arena size
    	// is small, but the address space is still 48 bits, and
    	// there's a high cost to having a large L2.
    
    
    	// arenaL2Bits is the number of bits of the arena number
    	// covered by the second level arena index.
    	//
    	// The size of each arena map allocation is proportional to
    	// 1<<arenaL2Bits, so it's important that this not be too
    	// large. 48 bits leads to 32MB arena index allocations, which
    	// is about the practical threshold.
    	arenaL2Bits = heapAddrBits - logHeapArenaBytes - arenaL1Bits
    
    	// arenaL1Shift is the number of bits to shift an arena frame
    	// number by to compute an index into the first level arena map.
    	arenaL1Shift = arenaL2Bits
    
    	// arenaBits is the total bits in a combined arena map index.
    	// This is split between the index into the L1 arena map and
    	// the L2 arena map.
    	arenaBits = arenaL1Bits + arenaL2Bits
    
    
    	// arenaBaseOffset is the pointer value that corresponds to
    
    	// index 0 in the heap arena map.
    
    	//
    	// On amd64, the address space is 48 bits, sign extended to 64
    	// bits. This offset lets us handle "negative" addresses (or
    	// high addresses if viewed as unsigned).
    	//
    
    	// On aix/ppc64, this offset allows to keep the heapAddrBits to
    
    	// 48. Otherwise, it would be 60 in order to handle mmap addresses
    
    	// (in range 0x0a00000000000000 - 0x0afffffffffffff). But in this
    	// case, the memory reserved in (s *pageAlloc).init for chunks
    	// is causing important slowdowns.
    	//
    
    	// On other platforms, the user address space is contiguous
    	// and starts at 0, so no offset is necessary.
    
    	arenaBaseOffset = 0xffff800000000000*goarch.IsAmd64 + 0x0a00000000000000*goos.IsAix
    
    	// A typed version of this constant that will make it into DWARF (for viewcore).
    	arenaBaseOffsetUintptr = uintptr(arenaBaseOffset)
    
    	// Max number of threads to run garbage collection.
    	// 2, 3, and 4 are all plausible maximums depending
    
    	// on the hardware details of the machine. The garbage
    
    	// collector scales well to 32 cpus.
    	_MaxGcproc = 32
    
    
    	// minLegalPointer is the smallest possible legal pointer.
    	// This is the smallest possible architectural page size,
    	// since we assume that the first page is never mapped.
    	//
    	// This should agree with minZeroPage in the compiler.
    	minLegalPointer uintptr = 4096
    
    
    	// minHeapForMetadataHugePages sets a threshold on when certain kinds of
    	// heap metadata, currently the arenas map L2 entries and page alloc bitmap
    	// mappings, are allowed to be backed by huge pages. If the heap goal ever
    	// exceeds this threshold, then huge pages are enabled.
    	//
    	// These numbers are chosen with the assumption that huge pages are on the
    	// order of a few MiB in size.
    	//
    	// The kind of metadata this applies to has a very low overhead when compared
    	// to address space used, but their constant overheads for small heaps would
    	// be very high if they were to be backed by huge pages (e.g. a few MiB makes
    	// a huge difference for an 8 MiB heap, but barely any difference for a 1 GiB
    	// heap). The benefit of huge pages is also not worth it for small heaps,
    	// because only a very, very small part of the metadata is used for small heaps.
    	//
    	// N.B. If the heap goal exceeds the threshold then shrinks to a very small size
    	// again, then huge pages will still be enabled for this mapping. The reason is that
    	// there's no point unless we're also returning the physical memory for these
    	// metadata mappings back to the OS. That would be quite complex to do in general
    	// as the heap is likely fragmented after a reduction in heap size.
    	minHeapForMetadataHugePages = 1 << 30
    
    // physPageSize is the size in bytes of the OS's physical pages.
    // Mapping and unmapping operations must be done at multiples of
    // physPageSize.
    //
    // This must be set by the OS init code (typically in osinit) before
    // mallocinit.
    var physPageSize uintptr
    
    
    // physHugePageSize is the size in bytes of the OS's default physical huge
    
    // page size whose allocation is opaque to the application. It is assumed
    // and verified to be a power of two.
    
    //
    // If set, this must be set by the OS init code (typically in osinit) before
    // mallocinit. However, setting it at all is optional, and leaving the default
    // value is always safe (though potentially less efficient).
    
    //
    // Since physHugePageSize is always assumed to be a power of two,
    // physHugePageShift is defined as physHugePageSize == 1 << physHugePageShift.
    // The purpose of physHugePageShift is to avoid doing divisions in
    // performance critical functions.
    var (
    	physHugePageSize  uintptr
    	physHugePageShift uint
    )
    
    func mallocinit() {
    
    	if gc.SizeClassToSize[tinySizeClass] != maxTinySize {
    
    		throw("bad TinySizeClass")
    	}
    
    
    	if heapArenaBitmapWords&(heapArenaBitmapWords-1) != 0 {
    
    		// heapBits expects modular arithmetic on bitmap
    		// addresses to work.
    
    		throw("heapArenaBitmapWords not a power of 2")
    
    	// Check physPageSize.
    	if physPageSize == 0 {
    		// The OS init code failed to fetch the physical page size.
    		throw("failed to get system page size")
    	}
    
    	if physPageSize > maxPhysPageSize {
    		print("system page size (", physPageSize, ") is larger than maximum page size (", maxPhysPageSize, ")\n")
    		throw("bad system page size")
    	}
    
    	if physPageSize < minPhysPageSize {
    		print("system page size (", physPageSize, ") is smaller than minimum page size (", minPhysPageSize, ")\n")
    		throw("bad system page size")
    
    	if physPageSize&(physPageSize-1) != 0 {
    		print("system page size (", physPageSize, ") must be a power of 2\n")
    		throw("bad system page size")
    
    	if physHugePageSize&(physHugePageSize-1) != 0 {
    		print("system huge page size (", physHugePageSize, ") must be a power of 2\n")
    		throw("bad system huge page size")
    	}
    
    	if physHugePageSize > maxPhysHugePageSize {
    		// physHugePageSize is greater than the maximum supported huge page size.
    		// Don't throw here, like in the other cases, since a system configured
    		// in this way isn't wrong, we just don't have the code to support them.
    		// Instead, silently set the huge page size to zero.
    		physHugePageSize = 0
    	}
    
    	if physHugePageSize != 0 {
    		// Since physHugePageSize is a power of 2, it suffices to increase
    		// physHugePageShift until 1<<physHugePageShift == physHugePageSize.
    		for 1<<physHugePageShift != physHugePageSize {
    			physHugePageShift++
    		}
    	}
    
    	if pagesPerArena%pagesPerSpanRoot != 0 {
    		print("pagesPerArena (", pagesPerArena, ") is not divisible by pagesPerSpanRoot (", pagesPerSpanRoot, ")\n")
    		throw("bad pagesPerSpanRoot")
    	}
    	if pagesPerArena%pagesPerReclaimerChunk != 0 {
    		print("pagesPerArena (", pagesPerArena, ") is not divisible by pagesPerReclaimerChunk (", pagesPerReclaimerChunk, ")\n")
    		throw("bad pagesPerReclaimerChunk")
    	}
    
    	// Check that the minimum size (exclusive) for a malloc header is also
    	// a size class boundary. This is important to making sure checks align
    	// across different parts of the runtime.
    
    	//
    	// While we're here, also check to make sure all these size classes'
    	// span sizes are one page. Some code relies on this.
    
    	minSizeForMallocHeaderIsSizeClass := false
    
    	sizeClassesUpToMinSizeForMallocHeaderAreOnePage := true
    
    	for i := 0; i < len(gc.SizeClassToSize); i++ {
    		if gc.SizeClassToNPages[i] > 1 {
    
    			sizeClassesUpToMinSizeForMallocHeaderAreOnePage = false
    		}
    
    		if gc.MinSizeForMallocHeader == uintptr(gc.SizeClassToSize[i]) {
    
    			minSizeForMallocHeaderIsSizeClass = true
    			break
    
    	if !minSizeForMallocHeaderIsSizeClass {
    		throw("min size of malloc header is not a size class boundary")
    	}
    
    	if !sizeClassesUpToMinSizeForMallocHeaderAreOnePage {
    		throw("expected all size classes up to min size for malloc header to fit in one-page spans")
    	}
    
    	// Check that the pointer bitmap for all small sizes without a malloc header
    	// fits in a word.
    
    	if gc.MinSizeForMallocHeader/goarch.PtrSize > 8*goarch.PtrSize {
    
    		throw("max pointer/scan bitmap size for headerless objects is too large")
    	}
    
    	if minTagBits > tagBits {
    		throw("tagBits too small")
    
    	// Initialize the heap.
    	mheap_.init()
    
    	mcache0 = allocmcache()
    
    	lockInit(&gcBitsArenas.lock, lockRankGcBitsArenas)
    
    	lockInit(&profInsertLock, lockRankProfInsert)
    	lockInit(&profBlockLock, lockRankProfBlock)
    	lockInit(&profMemActiveLock, lockRankProfMemActive)
    	for i := range profMemFutureLock {
    		lockInit(&profMemFutureLock[i], lockRankProfMemFuture)
    	}
    
    	lockInit(&globalAlloc.mutex, lockRankGlobalAlloc)
    
    	// Create initial arena growth hints.
    
    	if isSbrkPlatform {
    		// Don't generate hints on sbrk platforms. We can
    		// only grow the break sequentially.
    	} else if goarch.PtrSize == 8 {
    
    		// On a 64-bit machine, we pick the following hints
    		// because:
    
    		// 1. Starting from the middle of the address space
    		// makes it easier to grow out a contiguous range
    		// without running in to some other mapping.
    		//
    		// 2. This makes Go heap addresses more easily
    		// recognizable when debugging.
    		//
    		// 3. Stack scanning in gccgo is still conservative,
    		// so it's important that addresses be distinguishable
    		// from other data.
    		//
    		// Starting at 0x00c0 means that the valid memory addresses
    		// will begin 0x00c0, 0x00c1, ...
    		// In little-endian, that's c0 00, c1 00, ... None of those are valid
    
    		// UTF-8 sequences, and they are otherwise as far away from
    
    		// ff (likely a common byte) as possible. If that fails, we try other 0xXXc0
    		// addresses. An earlier attempt to use 0x11f8 caused out of memory errors
    
    		// on OS X during thread allocations.  0x00c0 causes conflicts with
    		// AddressSanitizer which reserves all memory up to 0x0100.
    
    		// These choices reduce the odds of a conservative garbage collector
    
    		// not collecting memory because some non-pointer block of memory
    		// had a bit pattern that matched a memory address.
    
    		// However, on arm64, we ignore all this advice above and slam the
    		// allocation at 0x40 << 32 because when using 4k pages with 3-level
    		// translation buffers, the user address space is limited to 39 bits
    
    		// On ios/arm64, the address space is even smaller.
    
    		// On AIX, mmaps starts at 0x0A00000000000000 for 64-bit.
    		// processes.
    
    		//
    		// Space mapped for user arenas comes immediately after the range
    		// originally reserved for the regular heap when race mode is not
    		// enabled because user arena chunks can never be used for regular heap
    		// allocations and we want to avoid fragmenting the address space.
    		//
    		// In race mode we have no choice but to just use the same hints because
    		// the race detector requires that the heap be mapped contiguously.
    
    		for i := 0x7f; i >= 0; i-- {
    			var p uintptr
    
    			switch {
    
    			case raceenabled:
    				// The TSAN runtime requires the heap
    				// to be in the range [0x00c000000000,
    				// 0x00e000000000).
    				p = uintptr(i)<<32 | uintptrMask&(0x00c0<<32)
    				if p >= uintptrMask&0x00e000000000 {
    					continue
    				}
    
    			case GOARCH == "arm64" && GOOS == "ios":
    
    				p = uintptr(i)<<40 | uintptrMask&(0x0013<<28)
    			case GOARCH == "arm64":
    
    				p = uintptr(i)<<40 | uintptrMask&(0x0040<<32)
    
    			case GOOS == "aix":
    				if i == 0 {
    					// We don't use addresses directly after 0x0A00000000000000
    					// to avoid collisions with others mmaps done by non-go programs.
    					continue
    				}
    				p = uintptr(i)<<40 | uintptrMask&(0xa0<<52)
    
    			default:
    
    				p = uintptr(i)<<40 | uintptrMask&(0x00c0<<32)
    			}
    
    			// Switch to generating hints for user arenas if we've gone
    			// through about half the hints. In race mode, take only about
    			// a quarter; we don't have very much space to work with.
    			hintList := &mheap_.arenaHints
    			if (!raceenabled && i > 0x3f) || (raceenabled && i > 0x5f) {
    				hintList = &mheap_.userArena.arenaHints
    			}
    
    			hint := (*arenaHint)(mheap_.arenaHintAlloc.alloc())
    			hint.addr = p
    
    			hint.next, *hintList = *hintList, hint
    
    		}
    	} else {
    		// On a 32-bit machine, we're much more concerned
    		// about keeping the usable heap contiguous.
    		// Hence:
    		//
    		// 1. We reserve space for all heapArenas up front so
    		// they don't get interleaved with the heap. They're
    		// ~258MB, so this isn't too bad. (We could reserve a
    		// smaller amount of space up front if this is a
    		// problem.)
    		//
    		// 2. We hint the heap to start right above the end of
    		// the binary so we have the best chance of keeping it
    		// contiguous.
    		//
    		// 3. We try to stake out a reasonably large initial
    		// heap reservation.
    
    
    		const arenaMetaSize = (1 << arenaBits) * unsafe.Sizeof(heapArena{})
    
    		meta := uintptr(sysReserve(nil, arenaMetaSize, "heap reservation"))
    
    			mheap_.heapArenaAlloc.init(meta, arenaMetaSize, true)
    
    		// We want to start the arena low, but if we're linked
    		// against C code, it's possible global constructors
    		// have called malloc and adjusted the process' brk.
    		// Query the brk so we can avoid trying to map the
    
    		// region over it (which will cause the kernel to put
    		// the region somewhere else, likely at a high
    
    		// address).
    		procBrk := sbrk0()
    
    
    		// If we ask for the end of the data segment but the
    		// operating system requires a little more space
    		// before we can start allocating, it will give out a
    		// slightly higher pointer. Except QEMU, which is
    		// buggy, as usual: it won't adjust the pointer
    		// upward. So adjust it upward a little bit ourselves:
    		// 1/4 MB to get away from the running binary image.
    		p := firstmoduledata.end
    		if p < procBrk {
    			p = procBrk
    		}
    		if mheap_.heapArenaAlloc.next <= p && p < mheap_.heapArenaAlloc.end {
    			p = mheap_.heapArenaAlloc.end
    		}
    
    		p = alignUp(p+(256<<10), heapArenaBytes)
    
    		// Because we're worried about fragmentation on
    		// 32-bit, we try to make a large initial reservation.
    
    		arenaSizes := []uintptr{
    			512 << 20,
    			256 << 20,
    
    		}
    		for _, arenaSize := range arenaSizes {
    
    			a, size := sysReserveAligned(unsafe.Pointer(p), arenaSize, heapArenaBytes, "heap reservation")
    
    				mheap_.arena.init(uintptr(a), size, false)
    
    				p = mheap_.arena.end // For hint below
    
    		hint := (*arenaHint)(mheap_.arenaHintAlloc.alloc())
    		hint.addr = p
    		hint.next, mheap_.arenaHints = mheap_.arenaHints, hint
    
    
    		// Place the hint for user arenas just after the large reservation.
    		//
    		// While this potentially competes with the hint above, in practice we probably
    		// aren't going to be getting this far anyway on 32-bit platforms.
    		userArenaHint := (*arenaHint)(mheap_.arenaHintAlloc.alloc())
    		userArenaHint.addr = p
    		userArenaHint.next, mheap_.userArena.arenaHints = mheap_.userArena.arenaHints, userArenaHint
    
    	// Initialize the memory limit here because the allocator is going to look at it
    	// but we haven't called gcinit yet and we're definitely going to allocate memory before then.
    	gcController.memoryLimit.Store(maxInt64)
    
    // sysAlloc allocates heap arena space for at least n bytes. The
    // returned pointer is always heapArenaBytes-aligned and backed by
    // h.arenas metadata. The returned size is always a multiple of
    // heapArenaBytes. sysAlloc returns nil on failure.
    
    // There is no corresponding free function.
    
    // hintList is a list of hint addresses for where to allocate new
    // heap arenas. It must be non-nil.
    //
    
    // sysAlloc returns a memory region in the Reserved state. This region must
    // be transitioned to Prepared and then Ready before use.
    
    // arenaList is the list the arena should be added to.
    //
    
    // h must be locked.
    
    func (h *mheap) sysAlloc(n uintptr, hintList **arenaHint, arenaList *[]arenaIdx) (v unsafe.Pointer, size uintptr) {
    
    	assertLockHeld(&h.lock)
    
    
    	if hintList == &h.arenaHints {
    		// First, try the arena pre-reservation.
    		// Newly-used mappings are considered released.
    		//
    		// Only do this if we're using the regular heap arena hints.
    		// This behavior is only for the heap.
    
    		v = h.arena.alloc(n, heapArenaBytes, &gcController.heapReleased, "heap")
    
    	}
    
    	// Try to grow the heap at a hint address.
    
    	for *hintList != nil {
    		hint := *hintList
    
    		p := hint.addr
    		if hint.down {
    			p -= n
    		}
    
    			// We can't use this, so don't ask.
    			v = nil
    
    		} else if arenaIndex(p+n-1) >= 1<<arenaBits {
    
    			// Outside addressable heap. Can't use.
    			v = nil
    
    			v = sysReserve(unsafe.Pointer(p), n, "heap reservation")
    
    		}
    		if p == uintptr(v) {
    			// Success. Update the hint.
    			if !hint.down {
    				p += n
    
    			hint.addr = p
    			size = n
    			break
    		}
    		// Failed. Discard this hint and try the next.
    		//
    		// TODO: This would be cleaner if sysReserve could be
    		// told to only return the requested address. In
    		// particular, this is already how Windows behaves, so
    
    		// it would simplify things there.
    
    		h.arenaHintAlloc.free(unsafe.Pointer(hint))
    
    		if raceenabled {
    			// The race detector assumes the heap lives in
    			// [0x00c000000000, 0x00e000000000), but we
    			// just ran out of hints in this region. Give
    			// a nice failure.
    			throw("too many address space collisions for -race mode")
    		}
    
    
    		// All of the hints failed, so we'll take any
    		// (sufficiently aligned) address the kernel will give
    		// us.
    
    		v, size = sysReserveAligned(nil, n, heapArenaBytes, "heap")
    
    		if v == nil {
    			return nil, 0
    
    		// Create new hints for extending this region.
    		hint := (*arenaHint)(h.arenaHintAlloc.alloc())
    		hint.addr, hint.down = uintptr(v), true
    		hint.next, mheap_.arenaHints = mheap_.arenaHints, hint
    		hint = (*arenaHint)(h.arenaHintAlloc.alloc())
    		hint.addr = uintptr(v) + size
    		hint.next, mheap_.arenaHints = mheap_.arenaHints, hint
    
    	// Check for bad pointers or pointers we can't use.
    	{
    		var bad string
    		p := uintptr(v)
    		if p+size < p {
    			bad = "region exceeds uintptr range"
    
    		} else if arenaIndex(p) >= 1<<arenaBits {
    
    			bad = "base outside usable address space"
    
    		} else if arenaIndex(p+size-1) >= 1<<arenaBits {
    
    			bad = "end outside usable address space"
    		}
    		if bad != "" {
    			// This should be impossible on most architectures,
    			// but it would be really confusing to debug.
    			print("runtime: memory allocated by OS [", hex(p), ", ", hex(p+size), ") not in usable address space: ", bad, "\n")
    			throw("memory reservation exceeds address space limit")
    		}
    
    	if uintptr(v)&(heapArenaBytes-1) != 0 {
    		throw("misrounded allocation in sysAlloc")
    
    mapped:
    	// Create arena metadata.
    
    	for ri := arenaIndex(uintptr(v)); ri <= arenaIndex(uintptr(v)+size-1); ri++ {
    
    		l2 := h.arenas[ri.l1()]
    		if l2 == nil {
    			// Allocate an L2 arena map.
    
    			//
    			// Use sysAllocOS instead of sysAlloc or persistentalloc because there's no
    			// statistic we can comfortably account for this space in. With this structure,
    			// we rely on demand paging to avoid large overheads, but tracking which memory
    			// is paged in is too expensive. Trying to account for the whole region means
    			// that it will appear like an enormous memory overhead in statistics, even though
    			// it is not.
    
    			l2 = (*[1 << arenaL2Bits]*heapArena)(sysAllocOS(unsafe.Sizeof(*l2), "heap index"))
    
    			if l2 == nil {
    				throw("out of memory allocating heap arena map")
    			}
    
    			if h.arenasHugePages {
    				sysHugePage(unsafe.Pointer(l2), unsafe.Sizeof(*l2))
    			} else {
    				sysNoHugePage(unsafe.Pointer(l2), unsafe.Sizeof(*l2))
    			}
    
    			atomic.StorepNoWB(unsafe.Pointer(&h.arenas[ri.l1()]), unsafe.Pointer(l2))
    		}
    
    		if l2[ri.l2()] != nil {
    
    			throw("arena already initialized")
    		}
    		var r *heapArena
    
    		r = (*heapArena)(h.heapArenaAlloc.alloc(unsafe.Sizeof(*r), goarch.PtrSize, &memstats.gcMiscSys, "heap metadata"))
    
    			r = (*heapArena)(persistentalloc(unsafe.Sizeof(*r), goarch.PtrSize, &memstats.gcMiscSys))
    
    			if r == nil {
    				throw("out of memory allocating heap arena metadata")
    			}
    		}
    
    
    		// Register the arena in allArenas if requested.
    
    		if len((*arenaList)) == cap((*arenaList)) {
    			size := 2 * uintptr(cap((*arenaList))) * goarch.PtrSize
    			if size == 0 {
    				size = physPageSize
    			}
    			newArray := (*notInHeap)(persistentalloc(size, goarch.PtrSize, &memstats.gcMiscSys))
    			if newArray == nil {
    				throw("out of memory allocating allArenas")
    
    			oldSlice := (*arenaList)
    			*(*notInHeapSlice)(unsafe.Pointer(&(*arenaList))) = notInHeapSlice{newArray, len((*arenaList)), int(size / goarch.PtrSize)}
    			copy((*arenaList), oldSlice)
    			// Do not free the old backing array because
    			// there may be concurrent readers. Since we
    			// double the array each time, this can lead
    			// to at most 2x waste.
    
    		(*arenaList) = (*arenaList)[:len((*arenaList))+1]
    		(*arenaList)[len((*arenaList))-1] = ri
    
    		// Store atomically just in case an object from the
    		// new heap arena becomes visible before the heap lock
    		// is released (which shouldn't happen, but there's
    		// little downside to this).
    
    		atomic.StorepNoWB(unsafe.Pointer(&l2[ri.l2()]), unsafe.Pointer(r))
    
    	// Tell the race detector about the new heap memory.
    	if raceenabled {
    		racemapshadow(v, size)
    
    	return
    }
    
    // sysReserveAligned is like sysReserve, but the returned pointer is
    // aligned to align bytes. It may reserve either n or n+align bytes,
    // so it returns the size that was reserved.
    
    func sysReserveAligned(v unsafe.Pointer, size, align uintptr, vmaName string) (unsafe.Pointer, uintptr) {
    
    	if isSbrkPlatform {
    		if v != nil {
    			throw("unexpected heap arena hint on sbrk platform")
    		}
    		return sysReserveAlignedSbrk(size, align)
    	}
    
    	// Since the alignment is rather large in uses of this
    	// function, we're not likely to get it by chance, so we ask
    	// for a larger region and remove the parts we don't need.
    	retries := 0
    retry:
    
    	p := uintptr(sysReserve(v, size+align, vmaName))
    
    	switch {
    	case p == 0:
    		return nil, 0
    	case p&(align-1) == 0:
    		return unsafe.Pointer(p), size + align
    	case GOOS == "windows":
    		// On Windows we can't release pieces of a
    		// reservation, so we release the whole thing and
    		// re-reserve the aligned sub-region. This may race,
    		// so we may have to try again.
    
    		sysFreeOS(unsafe.Pointer(p), size+align)
    
    		p2 := sysReserve(unsafe.Pointer(p), size, vmaName)
    
    		if p != uintptr(p2) {
    			// Must have raced. Try again.
    
    			if retries++; retries == 100 {
    				throw("failed to allocate aligned heap memory; too many retries")
    			}
    			goto retry
    		}
    		// Success.
    		return p2, size
    	default:
    		// Trim off the unaligned parts.
    
    		sysFreeOS(unsafe.Pointer(p), pAligned-p)
    
    		end := pAligned + size
    		endLen := (p + size + align) - end
    		if endLen > 0 {
    
    			sysFreeOS(unsafe.Pointer(end), endLen)
    
    		}
    		return unsafe.Pointer(pAligned), size
    
    // enableMetadataHugePages enables huge pages for various sources of heap metadata.
    //
    // A note on latency: for sufficiently small heaps (<10s of GiB) this function will take constant
    // time, but may take time proportional to the size of the mapped heap beyond that.
    //
    // This function is idempotent.
    //
    // The heap lock must not be held over this operation, since it will briefly acquire
    // the heap lock.
    
    //
    // Must be called on the system stack because it acquires the heap lock.
    //
    //go:systemstack
    
    func (h *mheap) enableMetadataHugePages() {
    	// Enable huge pages for page structure.
    	h.pages.enableChunkHugePages()
    
    	// Grab the lock and set arenasHugePages if it's not.
    	//
    	// Once arenasHugePages is set, all new L2 entries will be eligible for
    	// huge pages. We'll set all the old entries after we release the lock.
    	lock(&h.lock)
    	if h.arenasHugePages {
    		unlock(&h.lock)
    		return
    	}
    	h.arenasHugePages = true
    	unlock(&h.lock)
    
    	// N.B. The arenas L1 map is quite small on all platforms, so it's fine to
    	// just iterate over the whole thing.
    	for i := range h.arenas {
    		l2 := (*[1 << arenaL2Bits]*heapArena)(atomic.Loadp(unsafe.Pointer(&h.arenas[i])))
    		if l2 == nil {
    			continue
    		}
    		sysHugePage(unsafe.Pointer(l2), unsafe.Sizeof(*l2))
    	}
    }
    
    
    // base address for all 0-byte allocations
    var zerobase uintptr
    
    // nextFreeFast returns the next free object if one is quickly available.
    // Otherwise it returns 0.
    func nextFreeFast(s *mspan) gclinkptr {
    
    	theBit := sys.TrailingZeros64(s.allocCache) // Is there a free object in the allocCache?
    
    		result := s.freeindex + uint16(theBit)
    
    		if result < s.nelems {
    
    			freeidx := result + 1
    			if freeidx%64 == 0 && freeidx != s.nelems {
    				return 0
    			}
    
    			s.allocCache >>= uint(theBit + 1)
    
    			return gclinkptr(uintptr(result)*s.elemsize + s.base())
    
    // nextFree returns the next free object from the cached span if one is available.
    // Otherwise it refills the cache with a span with an available object and
    // returns that object along with a flag indicating that this was a heavy
    // weight allocation. If it is a heavy weight allocation the caller must
    // determine whether a new GC cycle needs to be started or if the GC is active
    // whether this goroutine needs to assist the GC.
    
    //
    // Must run in a non-preemptible context since otherwise the owner of
    // c could change.
    
    func (c *mcache) nextFree(spc spanClass) (v gclinkptr, s *mspan, checkGCTrigger bool) {
    
    	s = c.alloc[spc]
    
    	freeIndex := s.nextFreeIndex()
    
    	if freeIndex == s.nelems {
    		// The span is full.
    
    		if s.allocCount != s.nelems {
    
    			println("runtime: s.allocCount=", s.allocCount, "s.nelems=", s.nelems)
    
    			throw("s.allocCount != s.nelems && freeIndex == s.nelems")
    
    		s = c.alloc[spc]
    
    	if freeIndex >= s.nelems {
    		throw("freeIndex is not valid")
    
    	v = gclinkptr(uintptr(freeIndex)*s.elemsize + s.base())
    
    	if s.allocCount > s.nelems {
    
    		println("s.allocCount=", s.allocCount, "s.nelems=", s.nelems)
    
    		throw("s.allocCount > s.nelems")
    
    // doubleCheckMalloc enables a bunch of extra checks to malloc to double-check
    // that various invariants are upheld.
    //
    // We might consider turning these on by default; many of them previously were.
    // They account for a few % of mallocgc's cost though, which does matter somewhat
    // at scale.
    const doubleCheckMalloc = false
    
    
    // Allocate an object of size bytes.
    // Small objects are allocated from the per-P cache's free lists.
    
    // Large objects (> 32 kB) are allocated straight from the heap.
    
    //
    // mallocgc should be an internal detail,
    // but widely used packages access it using linkname.
    // Notable members of the hall of shame include:
    
    //   - github.com/bytedance/gopkg
    
    //   - github.com/cloudwego/frugal