Commit 8e3521f6 authored by Ronald Charles Moore's avatar Ronald Charles Moore
Browse files

Imported LLVM example

parent db7d81c7
//===- KaleidoscopeJIT.h - A simple JIT for Kaleidoscope --------*- C++ -*-===//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
// Contains a simple JIT definition for use in the kaleidoscope tutorials.
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/iterator_range.h"
#include "llvm/ExecutionEngine/ExecutionEngine.h"
#include "llvm/ExecutionEngine/JITSymbol.h"
#include "llvm/ExecutionEngine/Orc/CompileUtils.h"
#include "llvm/ExecutionEngine/Orc/IRCompileLayer.h"
#include "llvm/ExecutionEngine/Orc/LambdaResolver.h"
#include "llvm/ExecutionEngine/Orc/RTDyldObjectLinkingLayer.h"
#include "llvm/ExecutionEngine/RTDyldMemoryManager.h"
#include "llvm/ExecutionEngine/SectionMemoryManager.h"
#include "llvm/IR/DataLayout.h"
#include "llvm/IR/Mangler.h"
#include "llvm/Support/DynamicLibrary.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetMachine.h"
#include <algorithm>
#include <map>
#include <memory>
#include <string>
#include <vector>
namespace llvm {
namespace orc {
class KaleidoscopeJIT {
using ObjLayerT = LegacyRTDyldObjectLinkingLayer;
using CompileLayerT = LegacyIRCompileLayer<ObjLayerT, SimpleCompiler>;
: Resolver(createLegacyLookupResolver(
[this](const std::string &Name) { return findMangledSymbol(Name); },
[](Error Err) { cantFail(std::move(Err), "lookupFlags failed"); })),
TM(EngineBuilder().selectTarget()), DL(TM->createDataLayout()),
ObjectLayer(AcknowledgeORCv1Deprecation, ES,
[this](VModuleKey) {
return ObjLayerT::Resources{
std::make_shared<SectionMemoryManager>(), Resolver};
CompileLayer(AcknowledgeORCv1Deprecation, ObjectLayer,
SimpleCompiler(*TM)) {
TargetMachine &getTargetMachine() { return *TM; }
VModuleKey addModule(std::unique_ptr<Module> M) {
auto K = ES.allocateVModule();
cantFail(CompileLayer.addModule(K, std::move(M)));
return K;
void removeModule(VModuleKey K) {
ModuleKeys.erase(find(ModuleKeys, K));
JITSymbol findSymbol(const std::string Name) {
return findMangledSymbol(mangle(Name));
std::string mangle(const std::string &Name) {
std::string MangledName;
raw_string_ostream MangledNameStream(MangledName);
Mangler::getNameWithPrefix(MangledNameStream, Name, DL);
return MangledName;
JITSymbol findMangledSymbol(const std::string &Name) {
#ifdef _WIN32
// The symbol lookup of ObjectLinkingLayer uses the SymbolRef::SF_Exported
// flag to decide whether a symbol will be visible or not, when we call
// IRCompileLayer::findSymbolIn with ExportedSymbolsOnly set to true.
// But for Windows COFF objects, this flag is currently never set.
// For a potential solution see:
// For now, we allow non-exported symbols on Windows as a workaround.
const bool ExportedSymbolsOnly = false;
const bool ExportedSymbolsOnly = true;
// Search modules in reverse order: from last added to first added.
// This is the opposite of the usual search order for dlsym, but makes more
// sense in a REPL where we want to bind to the newest available definition.
for (auto H : make_range(ModuleKeys.rbegin(), ModuleKeys.rend()))
if (auto Sym = CompileLayer.findSymbolIn(H, Name, ExportedSymbolsOnly))
return Sym;
// If we can't find the symbol in the JIT, try looking in the host process.
if (auto SymAddr = RTDyldMemoryManager::getSymbolAddressInProcess(Name))
return JITSymbol(SymAddr, JITSymbolFlags::Exported);
#ifdef _WIN32
// For Windows retry without "_" at beginning, as RTDyldMemoryManager uses
// GetProcAddress and standard libraries like msvcrt.dll use names
// with and without "_" (for example "_itoa" but "sin").
if (Name.length() > 2 && Name[0] == '_')
if (auto SymAddr =
return JITSymbol(SymAddr, JITSymbolFlags::Exported);
return nullptr;
ExecutionSession ES;
std::shared_ptr<SymbolResolver> Resolver;
std::unique_ptr<TargetMachine> TM;
const DataLayout DL;
ObjLayerT ObjectLayer;
CompileLayerT CompileLayer;
std::vector<VModuleKey> ModuleKeys;
} // end namespace orc
} // end namespace llvm
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# Very rudimentary Makefile for the llvm tutorial
# See
# See also
# for a necessary "fix" (!)
# This Makefile written by Prof. R. C. Moore,
PROGS := ModuleMaker fibonacci toy2 toy3 toy4 toy5 toy6 toy7 toy8 toy9
# Uncomment only one of the next two lines (choose your c++ compiler)
# CC=g++
CC := clang++
# Now, how to compile in LLVM?
# LLVM VERSION 3.9.1 (2017) and possibly LLVM Version 4
# The Tutorial (Chapter 3) does it like this:
# clang++ -g -O3 toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core` -o toy
# based on that, and some experimentation, we got, for LLVM 3.6...
# CFLAGS=-std=c++11 `llvm-config --cxxflags --ldflags --system-libs --libs all` -rdynamic -O3
# Now, for llvm >= 3.7.1, further experience has brought us to....
# At one time, we piped the output of llvm-config to sed s/no-maybe/no/ .
# Hopefully this is no longer necessary... ?
# (sed was used to hide an incompatibility between llvm-config and clang)
LLVM_FLAGS := `llvm-config --cxxflags --ldflags --system-libs --libs all `
CFLAGS := $(LLVM_FLAGS) -rdynamic -O3
## More preliminaries
# See
# In this makefile, we want to keep going even if we find errors
# Further, we do not want multiple things built at once, even if make called with -j2
# Tell make that the following "targets" are "phony"
# Cf.
.PHONY : all tests clean testclean
## Now, the targets -- the things that will get made!
all: $(PROGS)
$(PROGS): %: %.cpp
$(CC) -g $< $(CFLAGS) -o $@
clean: testclean
$(RM) -fv *~ $(PROGS) ModuleMaker.bc fib test8 test8.o test9
rm -fv *~ *.output test8.o test9
testModuleMaker: ModuleMaker
echo && echo "Testing ModuleMaker (expect 5)...\n"
@./ModuleMaker >ModuleMaker.bc
@lli ModuleMaker.bc || echo $$?
# WARNING: testFibonacci broken (with LLVM and clang 3.7.1)
testFibonacci: fibonacci
echo && echo "\n===================> Testing fibonacci (expect 46368)...\n"
test2: toy2 tests/test2.kal
echo && echo "\n===================> Testing toy2.. (expecting 1 error)\n"
-./toy2 <tests/test2.kal
test3: toy3 tests/test3.kal
echo && echo "\n===================> Testing toy3...\n"
-./toy3 <tests/test3.kal
test4: toy4 tests/test4.kal
echo && echo "\n===================> Testing toy4...\n"
-./toy4 <tests/test4.kal
test5: toy5 tests/test5.kal
echo && echo "\n===================> Testing toy5...\n"
-./toy5 <tests/test5.kal
test6: toy6 tests/test6.kal
echo && echo "\n===================> Testing toy6...\n"
-./toy6 <tests/test6.kal
test7: toy7 tests/test7.kal
echo && echo "\n===================> Testing toy7...\n"
-./toy7 <tests/test7.kal
test8: toy8 tests/test8.kal toy8.cpp
echo && echo "\n===================> Testing toy8... (expect 42, of course)\n"
-./toy8 <tests/test8.kal
-clang++ tests/test8.cpp test8.o -o test8
test9: toy9 tests/test9.kal
echo && echo "\n===================> Testing toy9...\n"
-./toy9 <tests/test9.kal |& clang -x ir - -o test9
# WARNING: test9 removed since broken (with LLVM and clang <= 3.9)
# NOTE: fibonacci added BACK to tests since it's working again!
tests: testModuleMaker testFibonacci test2 test3 test4 test5 test6 test7 test8
//===- examples/ModuleMaker/ModuleMaker.cpp - Example project ---*- C++ -*-===//
// The LLVM Compiler Infrastructure
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
// This programs is a simple example that creates an LLVM module "from scratch",
// emitting it as a bitcode file to standard out. This is just to show how
// LLVM projects work and to demonstrate some of the LLVM APIs.
#include "llvm/Bitcode/BitcodeWriter.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/DerivedTypes.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/InstrTypes.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/LLVMContext.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/Type.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
int main() {
LLVMContext Context;
// Create the "module" or "program" or "translation unit" to hold the
// function
Module *M = new Module("test", Context);
// Create the main function: first create the type 'int ()'
FunctionType *FT =
FunctionType::get(Type::getInt32Ty(Context), /*not vararg*/false);
// By passing a module as the last parameter to the Function constructor,
// it automatically gets appended to the Module.
Function *F = Function::Create(FT, Function::ExternalLinkage, "main", M);
// Add a basic block to the function... again, it automatically inserts
// because of the last argument.
BasicBlock *BB = BasicBlock::Create(Context, "EntryBlock", F);
// Get pointers to the constant integers...
Value *Two = ConstantInt::get(Type::getInt32Ty(Context), 2);
Value *Three = ConstantInt::get(Type::getInt32Ty(Context), 3);
// Create the add instruction... does not insert...
Instruction *Add = BinaryOperator::Create(Instruction::Add, Two, Three,
// explicitly insert it into the basic block...
// Create the return instruction and add it to the basic block
BB->getInstList().push_back(ReturnInst::Create(Context, Add));
// Output the bitcode file to stdout
WriteBitcodeToFile(*M, outs());
// Delete the module and all of its contents.
delete M;
return 0;
This Directory contains various examples for working with the LLVM tools.
All interesting files are from the LLVM project -
See and in particular
for more information.
This collection was prepared by Prof. R. C. Moore,
in May 2017 for the Compiler Construction course. No warranty implied or expressed.
See LICENSE.TXT for the original license.
This version has been prepared for LLVM 4.0 (using Arch Linux in a vagrant box)
in May 2017.
This version can be fairly easily adpated to work with LLVM 3.9.
It does NOT work with earlier versions of LLVM.
All of the example files (fibonacci.cpp, ModuleMaker.cpp and toy*.cpp):
- are available in the LLVM source tree, for example by running the
svn co
or by downloading the whole source tarball, where you will find a directory
named "examples", from:
or directly from
- the directory structure has been simplified, some files have been renamed,
and a new Makefile is provided which is much simpler than the original cmake
system (but not guarenteed to work outside Linux). Test files have also