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using System;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LoadingTest : MonoBehaviour
{
[SerializeField] private SceneField targetScene;
private void OnTriggerEnter2D(Collider2D other)
{
//check if other is player ideally
SceneManager.LoadScene(targetScene);
}
}