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LoadingTest.cs 357 B
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    using System;
    using Unity.VisualScripting;
    using UnityEngine;
    using UnityEngine.SceneManagement;
    
    public class LoadingTest : MonoBehaviour
    {
        [SerializeField] private SceneField targetScene;
    
        private void OnTriggerEnter2D(Collider2D other)
        {
            //check if other is player ideally
            SceneManager.LoadScene(targetScene);
           
        }
    }