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<title>QAction Class | Qt 3D 5.15.0</title>
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<li><a href="../qtdoc/index.html">Qt 5.15</a></li>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QAction Class</h1>
<span class="small-subtitle">class <a href="qt3dinput-module.html">Qt3DInput</a>::QAction</span>
<!-- $$$QAction-brief -->
<p>Links a set of <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a> that trigger the same event. <a href="#details">More...</a></p>
<!-- @@@QAction -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QAction></span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dinput</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-input-action.html">Action</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></td></tr></table></div><p>This class was introduced in Qt 5.7.</p>
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<li><a href="qt3dinput-qaction-members.html">List of all members, including inherited members</a></li>
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<a name="properties"></a>
<h2 id="properties">Properties</h2>
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<li class="fn"><b><a href="qt3dinput-qaction.html#active-prop">active</a></b> : const bool</li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaction.html#QAction">QAction</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaction.html#addInput">addInput</a></b>(Qt3DInput::QAbstractActionInput *<i>input</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector<Qt3DInput::QAbstractActionInput *> </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaction.html#inputs">inputs</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaction.html#active-prop">isActive</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaction.html#removeInput">removeInput</a></b>(Qt3DInput::QAbstractActionInput *<i>input</i>)</td></tr>
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<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaction.html#active-prop">activeChanged</a></b>(bool <i>isActive</i>)</td></tr>
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<!-- $$$QAction-description -->
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<h2 id="details">Detailed Description</h2>
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<!-- @@@QAction -->
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<h2>Property Documentation</h2>
<!-- $$$active-prop$$$isActive$$$activeChangedbool -->
<h3 class="fn" id="active-prop"><a name="active-prop"></a><span class="name">active</span> : const <span class="type">bool</span></h3>
<p>Holds <code>true</code> if the action is active.</p>
<p>Note this property is not updated when the action is disabled.</p>
<p><b>Access functions:</b></p>
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<tr><td class="memItemLeft topAlign rightAlign"> bool </td><td class="memItemRight bottomAlign"><span class="name"><b>isActive</b></span>() const</td></tr>
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<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>activeChanged</b></span>(bool <i>isActive</i>)</td></tr>
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<!-- @@@active -->
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<h2>Member Function Documentation</h2>
<!-- $$$QAction[overload1]$$$QActionQt3DCore::QNode* -->
<h3 class="fn" id="QAction"><a name="QAction"></a>QAction::<span class="name">QAction</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new QAction instance with parent <i>parent</i>.</p>
<!-- @@@QAction -->
<!-- $$$addInput[overload1]$$$addInputQt3DInput::QAbstractActionInput* -->
<h3 class="fn" id="addInput"><a name="addInput"></a><span class="type">void</span> QAction::<span class="name">addInput</span>(<span class="type"><a href="qt3dinput-qabstractactioninput.html">Qt3DInput::QAbstractActionInput</a></span> *<i>input</i>)</h3>
<p>Append <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a> <i>input</i> to the list of inputs that can trigger this action.</p>
<!-- @@@addInput -->
<!-- $$$inputs[overload1]$$$inputs -->
<h3 class="fn" id="inputs"><a name="inputs"></a><span class="type"><a href="../qtcore/qvector.html">QVector</a></span><<span class="type"><a href="qt3dinput-qabstractactioninput.html">Qt3DInput::QAbstractActionInput</a></span> *> QAction::<span class="name">inputs</span>() const</h3>
<p>Returns the list of inputs that can trigger this action.</p>
<!-- @@@inputs -->
<!-- $$$removeInput[overload1]$$$removeInputQt3DInput::QAbstractActionInput* -->
<h3 class="fn" id="removeInput"><a name="removeInput"></a><span class="type">void</span> QAction::<span class="name">removeInput</span>(<span class="type"><a href="qt3dinput-qabstractactioninput.html">Qt3DInput::QAbstractActionInput</a></span> *<i>input</i>)</h3>
<p>Remove <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a> <i>input</i> to the list of inputs that can trigger this action.</p>
<!-- @@@removeInput -->
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