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<title>QAbstractPhysicalDevice Class | Qt 3D 5.15.0</title>
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<li><a href="../qtdoc/index.html">Qt 5.15</a></li>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QAbstractPhysicalDevice Class</h1>
<span class="small-subtitle">class <a href="qt3dinput-module.html">Qt3DInput</a>::QAbstractPhysicalDevice</span>
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<p>QAbstractPhysicalDevice is the base class used by Qt3d to interact with arbitrary input devices. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QAbstractPhysicalDevice></span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dinput</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.6</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-input-abstractphysicaldevice.html">AbstractPhysicalDevice</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qt3dinput-qabstractphysicaldeviceproxy.html">Qt3DInput::QAbstractPhysicalDeviceProxy</a>, <a href="qt3dinput-qkeyboarddevice.html">Qt3DInput::QKeyboardDevice</a>, and <a href="qt3dinput-qmousedevice.html">Qt3DInput::QMouseDevice</a></p>
</td></tr></table></div><p>This class was introduced in Qt 5.6.</p>
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<li><a href="qt3dinput-qabstractphysicaldevice-members.html">List of all members, including inherited members</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#QAbstractPhysicalDevice">QAbstractPhysicalDevice</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#addAxisSetting">addAxisSetting</a></b>(Qt3DInput::QAxisSetting *<i>axisSetting</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#axisCount">axisCount</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#axisIdentifier">axisIdentifier</a></b>(const QString &<i>name</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual QStringList </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#axisNames">axisNames</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector<Qt3DInput::QAxisSetting *> </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#axisSettings">axisSettings</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#buttonCount">buttonCount</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#buttonIdentifier">buttonIdentifier</a></b>(const QString &<i>name</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual QStringList </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#buttonNames">buttonNames</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#removeAxisSetting">removeAxisSetting</a></b>(Qt3DInput::QAxisSetting *<i>axisSetting</i>)</td></tr>
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<h2 id="details">Detailed Description</h2>
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<h2>Member Function Documentation</h2>
<!-- $$$QAbstractPhysicalDevice[overload1]$$$QAbstractPhysicalDeviceQt3DCore::QNode* -->
<h3 class="fn" id="QAbstractPhysicalDevice"><a name="QAbstractPhysicalDevice"></a>QAbstractPhysicalDevice::<span class="name">QAbstractPhysicalDevice</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new QAbstractPhysicalDevice instance with <i>parent</i>.</p>
<!-- @@@QAbstractPhysicalDevice -->
<!-- $$$addAxisSetting[overload1]$$$addAxisSettingQt3DInput::QAxisSetting* -->
<h3 class="fn" id="addAxisSetting"><a name="addAxisSetting"></a><span class="type">void</span> QAbstractPhysicalDevice::<span class="name">addAxisSetting</span>(<span class="type"><a href="qt3dinput-qaxissetting.html">Qt3DInput::QAxisSetting</a></span> *<i>axisSetting</i>)</h3>
<p>Add the axisSetting <i>axisSetting</i> to this device.</p>
<!-- @@@addAxisSetting -->
<!-- $$$axisCount[overload1]$$$axisCount -->
<h3 class="fn" id="axisCount"><a name="axisCount"></a><code>[virtual] </code><span class="type">int</span> QAbstractPhysicalDevice::<span class="name">axisCount</span>() const</h3>
<p>Returns the number of axis this device has.</p>
<!-- @@@axisCount -->
<!-- $$$axisIdentifier[overload1]$$$axisIdentifierconstQString& -->
<h3 class="fn" id="axisIdentifier"><a name="axisIdentifier"></a><code>[virtual] </code><span class="type">int</span> QAbstractPhysicalDevice::<span class="name">axisIdentifier</span>(const <span class="type"><a href="../qtcore/qstring.html">QString</a></span> &<i>name</i>) const</h3>
<p>Returns the integer identifer of the axis <i>name</i> or -1 if it does not exist on this device.</p>
<!-- @@@axisIdentifier -->
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<h3 class="fn" id="axisNames"><a name="axisNames"></a><code>[virtual] </code><span class="type"><a href="../qtcore/qstringlist.html">QStringList</a></span> QAbstractPhysicalDevice::<span class="name">axisNames</span>() const</h3>
<p>Returns a list of the names of device's axis.</p>
<!-- @@@axisNames -->
<!-- $$$axisSettings[overload1]$$$axisSettings -->
<h3 class="fn" id="axisSettings"><a name="axisSettings"></a><span class="type"><a href="../qtcore/qvector.html">QVector</a></span><<span class="type"><a href="qt3dinput-qaxissetting.html">Qt3DInput::QAxisSetting</a></span> *> QAbstractPhysicalDevice::<span class="name">axisSettings</span>() const</h3>
<p>Returns the axisSettings associated with this device.</p>
<!-- @@@axisSettings -->
<!-- $$$buttonCount[overload1]$$$buttonCount -->
<h3 class="fn" id="buttonCount"><a name="buttonCount"></a><code>[virtual] </code><span class="type">int</span> QAbstractPhysicalDevice::<span class="name">buttonCount</span>() const</h3>
<p>Returns the number of buttons this device has.</p>
<!-- @@@buttonCount -->
<!-- $$$buttonIdentifier[overload1]$$$buttonIdentifierconstQString& -->
<h3 class="fn" id="buttonIdentifier"><a name="buttonIdentifier"></a><code>[virtual] </code><span class="type">int</span> QAbstractPhysicalDevice::<span class="name">buttonIdentifier</span>(const <span class="type"><a href="../qtcore/qstring.html">QString</a></span> &<i>name</i>) const</h3>
<p>Returns the integer identifer of the button <i>name</i> or -1 if it does not exist on this device.</p>
<!-- @@@buttonIdentifier -->
<!-- $$$buttonNames[overload1]$$$buttonNames -->
<h3 class="fn" id="buttonNames"><a name="buttonNames"></a><code>[virtual] </code><span class="type"><a href="../qtcore/qstringlist.html">QStringList</a></span> QAbstractPhysicalDevice::<span class="name">buttonNames</span>() const</h3>
<p>Returns a list of the names of device's buttons.</p>
<!-- @@@buttonNames -->
<!-- $$$removeAxisSetting[overload1]$$$removeAxisSettingQt3DInput::QAxisSetting* -->
<h3 class="fn" id="removeAxisSetting"><a name="removeAxisSetting"></a><span class="type">void</span> QAbstractPhysicalDevice::<span class="name">removeAxisSetting</span>(<span class="type"><a href="qt3dinput-qaxissetting.html">Qt3DInput::QAxisSetting</a></span> *<i>axisSetting</i>)</h3>
<p>Remove the axisSetting <i>axisSetting</i> to this device.</p>
<!-- @@@removeAxisSetting -->
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