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      <title>QAbstractPhysicalDevice Class | Qt 3D 5.15.0</title>
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    <li><a href="../qtdoc/index.html">Qt 5.15</a></li>
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    <li class="level1"><a href="#public-functions">Public Functions</a></li>
    <li class="level1"><a href="#details">Detailed Description</a></li>
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    <h1 class="title">QAbstractPhysicalDevice Class</h1>
    <span class="small-subtitle">class <a href="qt3dinput-module.html">Qt3DInput</a>::QAbstractPhysicalDevice</span>
    <!-- $$$QAbstractPhysicalDevice-brief -->
    <p>QAbstractPhysicalDevice is the base class used by Qt3d to interact with arbitrary input devices. <a href="#details">More...</a></p>
    <!-- @@@QAbstractPhysicalDevice -->
    <div class="table"><table class="alignedsummary">
    <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">  <span class="preprocessor">#include &lt;QAbstractPhysicalDevice&gt;</span>
    </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dinput</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.6</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-input-abstractphysicaldevice.html">AbstractPhysicalDevice</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qt3dinput-qabstractphysicaldeviceproxy.html">Qt3DInput::QAbstractPhysicalDeviceProxy</a>, <a href="qt3dinput-qkeyboarddevice.html">Qt3DInput::QKeyboardDevice</a>, and <a href="qt3dinput-qmousedevice.html">Qt3DInput::QMouseDevice</a></p>
    </td></tr></table></div><p>This class was introduced in Qt 5.6.</p>
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    <h2 id="public-functions">Public Functions</h2>
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    <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#QAbstractPhysicalDevice">QAbstractPhysicalDevice</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
    <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#addAxisSetting">addAxisSetting</a></b>(Qt3DInput::QAxisSetting *<i>axisSetting</i>)</td></tr>
    <tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#axisCount">axisCount</a></b>() const</td></tr>
    <tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#axisIdentifier">axisIdentifier</a></b>(const QString &amp;<i>name</i>) const</td></tr>
    <tr><td class="memItemLeft rightAlign topAlign"> virtual QStringList </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#axisNames">axisNames</a></b>() const</td></tr>
    <tr><td class="memItemLeft rightAlign topAlign"> QVector&lt;Qt3DInput::QAxisSetting *&gt; </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#axisSettings">axisSettings</a></b>() const</td></tr>
    <tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#buttonCount">buttonCount</a></b>() const</td></tr>
    <tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#buttonIdentifier">buttonIdentifier</a></b>(const QString &amp;<i>name</i>) const</td></tr>
    <tr><td class="memItemLeft rightAlign topAlign"> virtual QStringList </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#buttonNames">buttonNames</a></b>() const</td></tr>
    <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#removeAxisSetting">removeAxisSetting</a></b>(Qt3DInput::QAxisSetting *<i>axisSetting</i>)</td></tr>
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    <!-- $$$QAbstractPhysicalDevice-description -->
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    <!-- @@@QAbstractPhysicalDevice -->
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    <h2>Member Function Documentation</h2>
    <!-- $$$QAbstractPhysicalDevice[overload1]$$$QAbstractPhysicalDeviceQt3DCore::QNode* -->
    <h3 class="fn" id="QAbstractPhysicalDevice"><a name="QAbstractPhysicalDevice"></a>QAbstractPhysicalDevice::<span class="name">QAbstractPhysicalDevice</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
    <p>Constructs a new QAbstractPhysicalDevice instance with <i>parent</i>.</p>
    <!-- @@@QAbstractPhysicalDevice -->
    <!-- $$$addAxisSetting[overload1]$$$addAxisSettingQt3DInput::QAxisSetting* -->
    <h3 class="fn" id="addAxisSetting"><a name="addAxisSetting"></a><span class="type">void</span> QAbstractPhysicalDevice::<span class="name">addAxisSetting</span>(<span class="type"><a href="qt3dinput-qaxissetting.html">Qt3DInput::QAxisSetting</a></span> *<i>axisSetting</i>)</h3>
    <p>Add the axisSetting <i>axisSetting</i> to this device.</p>
    <!-- @@@addAxisSetting -->
    <!-- $$$axisCount[overload1]$$$axisCount -->
    <h3 class="fn" id="axisCount"><a name="axisCount"></a><code>[virtual] </code><span class="type">int</span> QAbstractPhysicalDevice::<span class="name">axisCount</span>() const</h3>
    <p>Returns the number of axis this device has.</p>
    <!-- @@@axisCount -->
    <!-- $$$axisIdentifier[overload1]$$$axisIdentifierconstQString& -->
    <h3 class="fn" id="axisIdentifier"><a name="axisIdentifier"></a><code>[virtual] </code><span class="type">int</span> QAbstractPhysicalDevice::<span class="name">axisIdentifier</span>(const <span class="type"><a href="../qtcore/qstring.html">QString</a></span> &amp;<i>name</i>) const</h3>
    <p>Returns the integer identifer of the axis <i>name</i> or -1 if it does not exist on this device.</p>
    <!-- @@@axisIdentifier -->
    <!-- $$$axisNames[overload1]$$$axisNames -->
    <h3 class="fn" id="axisNames"><a name="axisNames"></a><code>[virtual] </code><span class="type"><a href="../qtcore/qstringlist.html">QStringList</a></span> QAbstractPhysicalDevice::<span class="name">axisNames</span>() const</h3>
    <p>Returns a list of the names of device's axis.</p>
    <!-- @@@axisNames -->
    <!-- $$$axisSettings[overload1]$$$axisSettings -->
    <h3 class="fn" id="axisSettings"><a name="axisSettings"></a><span class="type"><a href="../qtcore/qvector.html">QVector</a></span>&lt;<span class="type"><a href="qt3dinput-qaxissetting.html">Qt3DInput::QAxisSetting</a></span> *&gt; QAbstractPhysicalDevice::<span class="name">axisSettings</span>() const</h3>
    <p>Returns the axisSettings associated with this device.</p>
    <!-- @@@axisSettings -->
    <!-- $$$buttonCount[overload1]$$$buttonCount -->
    <h3 class="fn" id="buttonCount"><a name="buttonCount"></a><code>[virtual] </code><span class="type">int</span> QAbstractPhysicalDevice::<span class="name">buttonCount</span>() const</h3>
    <p>Returns the number of buttons this device has.</p>
    <!-- @@@buttonCount -->
    <!-- $$$buttonIdentifier[overload1]$$$buttonIdentifierconstQString& -->
    <h3 class="fn" id="buttonIdentifier"><a name="buttonIdentifier"></a><code>[virtual] </code><span class="type">int</span> QAbstractPhysicalDevice::<span class="name">buttonIdentifier</span>(const <span class="type"><a href="../qtcore/qstring.html">QString</a></span> &amp;<i>name</i>) const</h3>
    <p>Returns the integer identifer of the button <i>name</i> or -1 if it does not exist on this device.</p>
    <!-- @@@buttonIdentifier -->
    <!-- $$$buttonNames[overload1]$$$buttonNames -->
    <h3 class="fn" id="buttonNames"><a name="buttonNames"></a><code>[virtual] </code><span class="type"><a href="../qtcore/qstringlist.html">QStringList</a></span> QAbstractPhysicalDevice::<span class="name">buttonNames</span>() const</h3>
    <p>Returns a list of the names of device's buttons.</p>
    <!-- @@@buttonNames -->
    <!-- $$$removeAxisSetting[overload1]$$$removeAxisSettingQt3DInput::QAxisSetting* -->
    <h3 class="fn" id="removeAxisSetting"><a name="removeAxisSetting"></a><span class="type">void</span> QAbstractPhysicalDevice::<span class="name">removeAxisSetting</span>(<span class="type"><a href="qt3dinput-qaxissetting.html">Qt3DInput::QAxisSetting</a></span> *<i>axisSetting</i>)</h3>
    <p>Remove the axisSetting <i>axisSetting</i> to this device.</p>
    <!-- @@@removeAxisSetting -->
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