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#include "scene.h"
#include <iostream>
#include <ostream>
Scene::Scene(){
}
Scene::Scene(const Scene &scene) {
for (int i = 0; (size_t)i < scene.AllShape.size(); ++i)
this->AllShape[i] = scene.AllShape[i];
}
Scene &Scene::operator=(const Scene &scene){
// check if the Operation is a = a then do nothing ;
//but a = b ; is okey
if (this != &scene) {
for (int i = 0; (size_t)i < scene.AllShape.size(); ++i)
this->AllShape[i] = scene.AllShape[i];
}
return *this;
}
Scene::~Scene()
{
for(int i = 0; i < (int)AllShape.size(); i++){
delete AllShape[i];
}
}
void Scene::draw(QPainter &painter)
{
for(int i = 0; i < (int)AllShape.size(); i++){
AllShape[i]->draw(painter);
}
}
void Scene::deleteShape(QMouseEvent *event){
int selectedIndex = selectObj(event) ;
if(selectedIndex !=-1 ){
AllShape.erase(AllShape.begin()+ selectedIndex );
}
}
void Scene::AddShape(GraphObj *obj){
AllShape.push_back(obj);
}
void Scene::DeleteAllShape(){
AllShape.clear();
}
void Scene::moveShape(QPoint startPoint , QPoint endPoint){
QPoint mouseClickedPoint = startPoint;
QPoint mouseStopedPoint = endPoint;
QPoint vectorOfTheMovingEvent = mouseStopedPoint - mouseClickedPoint ;
if( SelectedIndex !=-1){
AllShape[SelectedIndex]->move(vectorOfTheMovingEvent);
}
}
void Scene::colorShape(QMouseEvent *event,QColor color)
{
int selectedIndex = selectObj(event) ;
if(selectedIndex !=-1 ){
AllShape[selectedIndex]->setColor(color);
}
}
int Scene::selectObj(QPoint p){
for( int i = AllShape.size() - 1 ; i != -1 ; --i) {
if(AllShape[i]->checkTheSelectedShape(p)){
return i;
}
}//end for loop
return -1;
}
int Scene::getSelectedIndex() const
{
return SelectedIndex;
}
void Scene::setSelectedIndex(int newSelectedIndex)
{
SelectedIndex = newSelectedIndex;
}
int Scene::selectObj(QMouseEvent *event){
for( int i = AllShape.size() - 1 ; i != -1 ; --i) {
if(AllShape[i]->checkTheSelectedShape(event->pos())){
return i;
}
}
return -1;
// lastColorOfSelectedShap = scene->AllShape[i]->getColor();
// //Set oppicity to the Shape
// QColor newColorForSelectedShape = Qt::gray;
// newColorForSelectedShape.setAlpha(100);
// scene->AllShape[i]->setColor(newColorForSelectedShape);
}