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    // Copyright 2023 The Go Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    package rand
    
    import (
    	"errors"
    
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    	"math/bits"
    )
    
    // https://numpy.org/devdocs/reference/random/upgrading-pcg64.html
    // https://github.com/imneme/pcg-cpp/commit/871d0494ee9c9a7b7c43f753e3d8ca47c26f8005
    
    // A PCG is a PCG generator with 128 bits of internal state.
    // A zero PCG is equivalent to NewPCG(0, 0).
    type PCG struct {
    	hi uint64
    	lo uint64
    }
    
    // NewPCG returns a new PCG seeded with the given values.
    func NewPCG(seed1, seed2 uint64) *PCG {
    	return &PCG{seed1, seed2}
    }
    
    // Seed resets the PCG to behave the same way as NewPCG(seed1, seed2).
    func (p *PCG) Seed(seed1, seed2 uint64) {
    	p.hi = seed1
    	p.lo = seed2
    }
    
    
    // AppendBinary implements the [encoding.BinaryAppender] interface.
    func (p *PCG) AppendBinary(b []byte) ([]byte, error) {
    	b = append(b, "pcg:"...)
    	b = byteorder.BeAppendUint64(b, p.hi)
    	b = byteorder.BeAppendUint64(b, p.lo)
    
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    	return b, nil
    }
    
    
    // MarshalBinary implements the [encoding.BinaryMarshaler] interface.
    func (p *PCG) MarshalBinary() ([]byte, error) {
    	return p.AppendBinary(make([]byte, 0, 20))
    }
    
    
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    var errUnmarshalPCG = errors.New("invalid PCG encoding")
    
    
    // UnmarshalBinary implements the [encoding.BinaryUnmarshaler] interface.
    
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    func (p *PCG) UnmarshalBinary(data []byte) error {
    	if len(data) != 20 || string(data[:4]) != "pcg:" {
    		return errUnmarshalPCG
    	}
    
    	p.hi = byteorder.BeUint64(data[4:])
    	p.lo = byteorder.BeUint64(data[4+8:])
    
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    	return nil
    }
    
    func (p *PCG) next() (hi, lo uint64) {
    	// https://github.com/imneme/pcg-cpp/blob/428802d1a5/include/pcg_random.hpp#L161
    	//
    	// Numpy's PCG multiplies by the 64-bit value cheapMul
    	// instead of the 128-bit value used here and in the official PCG code.
    	// This does not seem worthwhile, at least for Go: not having any high
    	// bits in the multiplier reduces the effect of low bits on the highest bits,
    	// and it only saves 1 multiply out of 3.
    	// (On 32-bit systems, it saves 1 out of 6, since Mul64 is doing 4.)
    	const (
    		mulHi = 2549297995355413924
    		mulLo = 4865540595714422341
    		incHi = 6364136223846793005
    		incLo = 1442695040888963407
    	)
    
    	// state = state * mul + inc
    	hi, lo = bits.Mul64(p.lo, mulLo)
    	hi += p.hi*mulLo + p.lo*mulHi
    	lo, c := bits.Add64(lo, incLo, 0)
    	hi, _ = bits.Add64(hi, incHi, c)
    	p.lo = lo
    	p.hi = hi
    	return hi, lo
    }
    
    // Uint64 return a uniformly-distributed random uint64 value.
    func (p *PCG) Uint64() uint64 {
    	hi, lo := p.next()
    
    	// XSL-RR would be
    	//	hi, lo := p.next()
    	//	return bits.RotateLeft64(lo^hi, -int(hi>>58))
    	// but Numpy uses DXSM and O'Neill suggests doing the same.
    	// See https://github.com/golang/go/issues/21835#issuecomment-739065688
    	// and following comments.
    
    	// DXSM "double xorshift multiply"
    	// https://github.com/imneme/pcg-cpp/blob/428802d1a5/include/pcg_random.hpp#L1015
    
    	// https://github.com/imneme/pcg-cpp/blob/428802d1a5/include/pcg_random.hpp#L176
    	const cheapMul = 0xda942042e4dd58b5
    	hi ^= hi >> 32
    	hi *= cheapMul
    	hi ^= hi >> 48
    	hi *= (lo | 1)
    	return hi
    }