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+greaterThan(QT_MAJOR_VERSION, 5): QT += widgets +CONFIG += c++11 + +SOURCES += \ + GUI/controlbutton.cpp \ + GUI/graphicalui.cpp \ + GUI/mainwindow.cpp \ + abstractui.cpp \ + active.cpp \ + character/character.cpp \ + character/player.cpp \ + character/zombie.cpp \ + character/zombieguard.cpp \ + controller/controller.cpp \ + controller/guardcontroller.cpp \ + controller/stationarycontroller.cpp \ + dungeoncrawler.cpp \ + helper/list.cpp \ + level.cpp \ + main.cpp \ + passive.cpp \ + GUI/startscreen.cpp \ + tile/door.cpp \ + tile/floor.cpp \ + tile/levelchanger.cpp \ + tile/lootchest.cpp \ + tile/pit.cpp \ + tile/portal.cpp \ + tile/ramp.cpp \ + tile/switch.cpp \ + tile/tile.cpp \ + tile/wall.cpp + +HEADERS += \ + GUI/controlbutton.h \ + GUI/graphicalui.h \ + GUI/mainwindow.h \ + abstractui.h \ + active.h \ + character/character.h \ + character/player.h \ + character/zombie.h \ + character/zombieguard.h \ + controller/controller.h \ + controller/guardcontroller.h \ + 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gui->proxyMove(direction); +} diff --git a/DungeonCrawler/GUI/controlbutton.h b/DungeonCrawler/GUI/controlbutton.h new file mode 100644 index 0000000000000000000000000000000000000000..056b8128d10a590a76d3b8d7edf65b82d8c9b3cc --- /dev/null +++ b/DungeonCrawler/GUI/controlbutton.h @@ -0,0 +1,20 @@ +#ifndef CONTROLBUTTON_H +#define CONTROLBUTTON_H + +#include <QPushButton> + +class GraphicalUI; +class ControlButton : public QPushButton +{ +public: + ControlButton(int, GraphicalUI*); + +public slots: + void setDirection(); + +private: + int direction; + GraphicalUI* gui; +}; + +#endif // CONTROLBUTTON_H diff --git a/DungeonCrawler/GUI/graphicalui.cpp b/DungeonCrawler/GUI/graphicalui.cpp new file mode 100644 index 0000000000000000000000000000000000000000..992263abf59a2db9cfccb68d215e9b72bf186fdf --- /dev/null +++ b/DungeonCrawler/GUI/graphicalui.cpp @@ -0,0 +1,304 @@ +#include "graphicalui.h" +#include "dungeoncrawler.h" + +#include <QPainter> + +GraphicalUI::GraphicalUI(DungeonCrawler* p_dungenCrawler, QWidget* parent) : QMainWindow(parent), dungenCrawler(p_dungenCrawler) +{ + initTextures(); + startscreen = new StartScreen(this, parent); + startscreen->show(); + mainwindow = new MainWindow(this, parent); +} + +void GraphicalUI::draw(Level* p_level) +{ + if (!levelCreated) + { + mainwindow->initLevel(p_level); + levelCreated = true; + } + + if (!dungenCrawler->getLevelTextureInit()) + { + mainwindow->initLevelTextures(p_level); + dungenCrawler->setLevelTextureInit(true); + } + + for (QPixmap* tempPixmap : paintedTiles) + { + delete tempPixmap; + } + paintedTiles.clear(); + + for (int i = 0; i < p_level->getRowCount(); i++) + { + for (int j = 0; j < p_level->getColCount(); j++) + { + Tile* tempTile = p_level->getTile(i, j); + string texture; + + bool hasChar = tempTile->hasCharacter(); + bool isDoor = typeid(Door) == typeid(*tempTile); + bool isFloor = typeid(Floor) == typeid(*tempTile); + bool isPit = typeid(Pit) == typeid(*tempTile); + bool isPortal = typeid(Portal) == typeid(*tempTile); + bool isRamp = typeid(Ramp) == typeid(*tempTile); + bool isSwitch = typeid(Switch) == typeid(*tempTile); + bool isWall = typeid(Wall) == typeid(*tempTile); + bool isLevelChanger = typeid(Levelchanger) == typeid(*tempTile); + bool isChest = typeid(Lootchest) == typeid(*tempTile); + + if (isDoor) + { + Door* tempDoor = static_cast<Door*>(tempTile); + + if (tempDoor->getIsOpen()) + { + texture = "tex_door2"; + } + else + { + texture = "tex_door1"; + } + + } + else if (isFloor) + { + texture = p_level->getTile(i, j)->getTexture(); + } + + else if (isPit) + { + texture = "tex_pit"; + } + + else if (isPortal) + { + Portal* tempDoor = static_cast<Portal*>(tempTile); + texture = "tex_portal" + to_string( tempDoor->getPortalType() ); + } + + else if (isRamp) + { + texture = "tex_ramp"; + } + + else if (isSwitch) + { + texture = "tex_switch"; + } + + else if (isWall) + { + texture = "tex_wall1"; + } + + else if (isLevelChanger) + { + texture = "tex_levelchanger"; + } + + else if (isChest) + { + texture = "tex_chest"; + + } + mainwindow->changeTexture(i, j, getTexture(texture)); + + if (hasChar) + { + string charTexture; + + if (tempTile->getCharacter()->getIsZombie()) + { + charTexture = "tex_zombie_left"; + } + else + { + charTexture = getPlayerTexture(); + } + + QPixmap* paintedTile = new QPixmap(70, 70); + paintedTiles.push_back(paintedTile); + paintedTile->fill(Qt::transparent); + QPainter* painter = new QPainter(paintedTile); + + if (isPit) + { + painter->drawPixmap(5, 10, 70, 70, *getTexture(charTexture)); + painter->drawPixmap(0, 0, 70, 70, *getTexture(texture)); + } + + else if (isRamp) + { + painter->drawPixmap(0, 0, 70, 70, *getTexture(texture)); + painter->drawPixmap(2, -2, 70, 70, *getTexture(charTexture)); + } + + else + { + painter->drawPixmap(0, 0, 70, 70, *getTexture(texture)); + painter->drawPixmap(0, 0, 70, 70, *getTexture(charTexture)); + } + painter->end(); + mainwindow->changeTexture(i, j, paintedTile); + } + } + } +} + +string GraphicalUI::getPlayerTexture() +{ + string texture = ("tex_char_front_" + to_string( rand() % 3 + 1 )); + + switch (lastInput) + { + case 1: texture = ("tex_char_left_" + to_string( rand() % 3 + 1 )); break; + case 2: texture = ("tex_char_back_" + to_string( rand() % 3 + 1 )); break; + case 3: texture = ("tex_char_right_" + to_string( rand() % 3 + 1 )); break; + case 4: texture = ("tex_char_left_" + to_string( rand() % 3 + 1 )); break; + case 5: texture = ("tex_char_front_" + to_string( rand() % 3 + 1 )); break; + case 6: texture = ("tex_char_right_" + to_string( rand() % 3 + 1 )); break; + case 7: texture = ("tex_char_left_" + to_string( rand() % 3 + 1 )); break; + case 8: texture = ("tex_char_front_" + to_string( rand() % 3 + 1 )); break; + case 9: texture = ("tex_char_right_" + to_string( rand() % 3 + 1 )); break; + } + return texture; +} + +void GraphicalUI::initTextures() +{ + vector<string> textureNames = + { + "tex_bloody_frame", + "tex_new_game_button", + "tex_pit", + "tex_ramp", + "tex_startscreen", + "tex_switch", + "tex_arrow_down", + "tex_arrow_down_left", + "tex_arrow_down_right", + "tex_arrow_left", + "tex_arrow_right", + "tex_arrow_skip", + "tex_arrow_up", + "tex_arrow_up_left", + "tex_arrow_up_right", + "tex_char_complete", + "tex_char_back_1", + "tex_char_back_2", + "tex_char_back_3", + "tex_char_front_1", + "tex_char_front_2", + "tex_char_front_3", + "tex_char_left_1", + "tex_char_left_2", + "tex_char_left_3", + "tex_char_right_1", + "tex_char_right_2", + "tex_char_right_3", + "tex_door1", + "tex_door2", + "tex_floor1", + "tex_floor2", + "tex_floor3", + "tex_floor4", + "tex_floor5", + "tex_portal1", + "tex_portal2", + "tex_portal3", + "tex_wall1", + "tex_zombie_left", + "tex_zombie_right", + "tex_levelchanger", + "tex_chest" + }; + + vector<QString> texturePath = + { + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/bloody_frame.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/new_game_button.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/pit.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/ramp.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/startscreen.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/switch.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/arrows/arrow_down.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/arrows/arrow_down_left.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/arrows/arrow_down_right.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/arrows/arrow_left.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/arrows/arrow_right.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/arrows/arrow_skip.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/arrows/arrow_up.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/arrows/arrow_up_left.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/arrows/arrow_up_right.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/char/char_complete.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/char/back/char_back_1.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/char/back/char_back_2.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/char/back/char_back_3.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/char/front/char_front_1.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/char/front/char_front_2.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/char/front/char_front_3.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/char/left/char_left_1.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/char/left/char_left_2.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/char/left/char_left_3.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/char/right/char_right_1.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/char/right/char_right_2.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/char/right/char_right_3.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/doors/door1.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/doors/door2.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/floor/floor1.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/floor/floor2.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/floor/floor3.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/floor/floor4.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/floor/floor5.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/portal/portal1.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/portal/portal2.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/portal/portal3.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/wall/wall1.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/zombie/zombie_left.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures/zombie/zombie_right.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures2/levelchanger.png", + "/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/textures2/chest.png" + }; + + for (size_t vectorPos = 0; vectorPos < textureNames.size(); vectorPos++) + { + QPixmap* tempTexture = new QPixmap; + tempTexture->load( texturePath.at(vectorPos)); + textureMap[textureNames.at(vectorPos)] = tempTexture; + } +} + +QPixmap* GraphicalUI::getTexture(string p_textureName) +{ + return textureMap.at(p_textureName); +} + +void GraphicalUI::proxyMove(int p_move) +{ + lastInput = p_move; + dungenCrawler->play(lastInput); +} + +int GraphicalUI::move() +{ + return lastInput; +} + +void GraphicalUI::btnNewGame() +{ + startscreen->hide(); + mainwindow->show(); +} + +void GraphicalUI::updateHpBar(int hp, int maxHP) +{ + mainwindow->updateHpBar(hp, maxHP); +} + +void GraphicalUI::printStrengthLabel(int strength) +{ + mainwindow->printStrengthLabel(strength); +} diff --git a/DungeonCrawler/GUI/graphicalui.h b/DungeonCrawler/GUI/graphicalui.h new file mode 100644 index 0000000000000000000000000000000000000000..5be8d78ec541b4e9777ab00ff42b6220f6fbe385 --- /dev/null +++ b/DungeonCrawler/GUI/graphicalui.h @@ -0,0 +1,56 @@ +#ifndef GRAPHICALUI_H +#define GRAPHICALUI_H + +#include <QMainWindow> +#include <map> + +#include <controller/controller.h> +#include <abstractui.h> +#include <GUI/startscreen.h> +#include <GUI/mainwindow.h> + +class DungeonCrawler; + +class GraphicalUI : public QMainWindow, public AbstractUI, public Controller +{ + Q_OBJECT + +public: + GraphicalUI(DungeonCrawler*, QWidget* parent = nullptr); + + void draw(Level*) override; + int move() override; + + QPixmap* getTexture(string); + + void proxyMove(int); + string getPlayerTexture(); + + void setLevelTextureInit(bool newLevelTextureInit); + + void updateHpBar(int, int); + void printStrengthLabel(int); + +public slots: + void btnNewGame(); + +private: + DungeonCrawler* dungenCrawler; + + int lastInput; + GraphicalUI* gui; + + StartScreen* startscreen; + MainWindow* mainwindow; + + void initTextures(); + map<string, QPixmap*> textureMap; + + bool levelCreated = false; + void initLevel(Level*); + + vector<QPixmap*> paintedTiles; +}; + +#endif // GRAPHICALUI_H↔ + diff --git a/DungeonCrawler/GUI/mainwindow.cpp b/DungeonCrawler/GUI/mainwindow.cpp new file mode 100644 index 0000000000000000000000000000000000000000..45fe5b0ae472c352e1cd4499e13f8e082036c8de --- /dev/null +++ b/DungeonCrawler/GUI/mainwindow.cpp @@ -0,0 +1,102 @@ +#include "mainwindow.h" +#include "ui_mainwindow.h" +#include "GUI/graphicalui.h" + +MainWindow::MainWindow(GraphicalUI* p_graphicalui, QWidget *parent) : QMainWindow(parent), graphicalui(p_graphicalui), ui(new Ui::MainWindow) +{ + ui->setupUi(this); + initBloodyFrame(); + initControls(); +} + +MainWindow::~MainWindow() +{ + delete ui; +} + +void MainWindow::initBloodyFrame() +{ + ui->bloodyFrame->setPixmap(*graphicalui->getTexture("tex_bloody_frame")); +} + +void MainWindow::initControls(){ + + int directions[9] = {1, 2, 3, 4, 5, 6, 7, 8, 9}; + string textures[9] = + { + "tex_arrow_up_left", + "tex_arrow_up", + "tex_arrow_up_right", + + "tex_arrow_left", + "tex_arrow_skip", + "tex_arrow_right", + + "tex_arrow_down_left", + "tex_arrow_down", + "tex_arrow_down_right", + }; + + int maxRows = 3, maxCols = 3, textureCounter = 0; + + for (int i = 0; i < maxRows; i++) + { + for (int j = 0; j < maxCols; j++, textureCounter++) + { + ControlButton* tmpButton = new ControlButton(directions[textureCounter], graphicalui); + + tmpButton->setIcon(*graphicalui->getTexture(textures[textureCounter])); + tmpButton->setIconSize(QSize(64,64)); + tmpButton->setStyleSheet("border:none"); + + ui->gridLayoutConrtols->addWidget(tmpButton, i, j, Qt::AlignCenter); + } + } +} + +void MainWindow::changeTexture(int row, int col, QPixmap* pixmap) +{ + QLabel* tempLabel = qobject_cast<QLabel*>(ui->gridLayoutLevel->itemAtPosition(row, col)->widget()); + tempLabel->setPixmap(*pixmap); +} + +void MainWindow::initLevel(Level* p_level) +{ + for (int i = 0; i < p_level->getRowCount(); i++) + { + for (int j = 0; j < p_level->getColCount(); j++) + { + QLabel* tempLabel = new QLabel(); + ui->gridLayoutLevel->addWidget(tempLabel, i, j, Qt::AlignCenter); + } + } +} + +void MainWindow::initLevelTextures(Level* p_level) +{ + for (int i = 0; i < p_level->getRowCount(); i++) + { + for (int j = 0; j < p_level->getColCount(); j++) + { + QLabel* tempLabel = qobject_cast<QLabel*>(ui->gridLayoutLevel->itemAtPosition(i, j)->widget()); + string texture = "tex_floor" + to_string( rand() % 5 + 1 ); + + tempLabel->setPixmap(*graphicalui->getTexture( texture )); + tempLabel->setScaledContents(true); + + p_level->getTile(i, j)->setTexture(texture); + } + } +} + +void MainWindow::updateHpBar(int hp, int maxHP) +{ + ui->progressBarHp->setMaximum(maxHP); + ui->progressBarHp->setMinimum(0); + ui->progressBarHp->setValue(hp); +} + +void MainWindow::printStrengthLabel(int strength) +{ + ui->labelStrength->setText(QString::fromStdString("Strength: " + to_string(strength))); +} diff --git a/DungeonCrawler/GUI/mainwindow.h b/DungeonCrawler/GUI/mainwindow.h new file mode 100644 index 0000000000000000000000000000000000000000..59ca6a50764e8cbabf2a724c252ca7875d49eb7e --- /dev/null +++ b/DungeonCrawler/GUI/mainwindow.h @@ -0,0 +1,44 @@ +#ifndef MAINWINDOW_H +#define MAINWINDOW_H + +#include <QLabel> +#include <QMainWindow> +#include <tile/tile.h> +#include <tile/pit.h> +#include <GUI/controlbutton.h> +#include <QPushButton> +#include <map> +#include <level.h> + +namespace Ui { class MainWindow; } + +class GraphicalUI; + +class MainWindow : public QMainWindow +{ + Q_OBJECT + +public: + explicit MainWindow(GraphicalUI*, QWidget* parent = nullptr); + ~MainWindow(); + + void initLevel(Level*); + void initLevelTextures(Level*); + void changeTexture(int, int, QPixmap*); + QPixmap* getTileTexture(int, int); + + void updateHpBar(int, int); + void printStrengthLabel(int); + void initBloodyFrame(); + +private: + GraphicalUI* graphicalui; + Ui::MainWindow* ui; + + void initControls(); + void initLevel(); + + map<Character*, QLabel*> characterLabels; +}; + +#endif // MAINWINDOW_H diff --git a/DungeonCrawler/GUI/mainwindow.ui b/DungeonCrawler/GUI/mainwindow.ui new file mode 100644 index 0000000000000000000000000000000000000000..5f3818eb63fb4d6497534472bdd589d340c2ccf3 --- /dev/null +++ b/DungeonCrawler/GUI/mainwindow.ui @@ -0,0 +1,155 @@ +<?xml version="1.0" encoding="UTF-8"?> +<ui version="4.0"> + <class>MainWindow</class> + <widget class="QMainWindow" name="MainWindow"> + <property name="geometry"> + <rect> + <x>0</x> + <y>0</y> + <width>1200</width> + <height>749</height> + </rect> + </property> + <property name="windowTitle"> + <string>MainWindow</string> + </property> + <widget class="QWidget" name="centralwidget"> + <widget class="QGroupBox" name="groupBoxControls"> + <property name="geometry"> + <rect> + <x>940</x> + <y>370</y> + <width>211</width> + <height>211</height> + </rect> + </property> + <property name="title"> + <string/> + </property> + <widget class="QWidget" name="gridLayoutWidget_2"> + <property name="geometry"> + <rect> + <x>0</x> + <y>0</y> + <width>211</width> + <height>211</height> + </rect> + </property> + <layout class="QGridLayout" name="gridLayoutConrtols"/> + </widget> + </widget> + <widget class="QGroupBox" name="groupBoxLevel"> + <property name="geometry"> + <rect> + <x>60</x> + <y>90</y> + <width>821</width> + <height>541</height> + </rect> + </property> + <property name="title"> + <string/> + </property> + <widget class="QWidget" name="gridLayoutWidget"> + <property name="geometry"> + <rect> + <x>0</x> + <y>0</y> + <width>821</width> + <height>541</height> + </rect> + </property> + <layout class="QGridLayout" name="gridLayoutLevel"/> + </widget> + </widget> + <widget class="QLabel" name="bloodyFrame"> + <property name="geometry"> + <rect> + <x>0</x> + <y>0</y> + <width>1200</width> + <height>700</height> + </rect> + </property> + <property name="styleSheet"> + <string notr="true">background-color: rgb(0, 0, 0);</string> + </property> + <property name="text"> + <string/> + </property> + <property name="pixmap"> + <pixmap>../textures/bloody_frame.png</pixmap> + </property> + <property name="scaledContents"> + <bool>true</bool> + </property> + </widget> + <widget class="QGroupBox" name="groupBoxStatus"> + <property name="geometry"> + <rect> + <x>940</x> + <y>210</y> + <width>211</width> + <height>91</height> + </rect> + </property> + <property name="styleSheet"> + <string notr="true"> +background-color: rgb(78, 80, 79);</string> + </property> + <property name="title"> + <string/> + </property> + <widget class="QLabel" name="labelStrength"> + <property name="geometry"> + <rect> + <x>10</x> + <y>10</y> + <width>191</width> + <height>31</height> + </rect> + </property> + <property name="text"> + <string/> + </property> + </widget> + <widget class="QProgressBar" name="progressBarHp"> + <property name="geometry"> + <rect> + <x>10</x> + <y>50</y> + <width>191</width> + <height>23</height> + </rect> + </property> + <property name="value"> + <number>24</number> + </property> + </widget> + </widget> + <zorder>bloodyFrame</zorder> + <zorder>groupBoxLevel</zorder> + <zorder>groupBoxControls</zorder> + <zorder>groupBoxStatus</zorder> + </widget> + <widget class="QMenuBar" name="menubar"> + <property name="geometry"> + <rect> + <x>0</x> + <y>0</y> + <width>1200</width> + <height>22</height> + </rect> + </property> + <widget class="QMenu" name="menuLol"> + <property name="title"> + <string>Lol</string> + </property> + </widget> + <addaction name="menuLol"/> + </widget> + <widget class="QStatusBar" name="statusbar"/> + </widget> + <resources/> + <connections/> +</ui> diff --git a/DungeonCrawler/GUI/startscreen.cpp b/DungeonCrawler/GUI/startscreen.cpp new file mode 100644 index 0000000000000000000000000000000000000000..cfca3a587e7fb17c738a50c95223343fea25277c --- /dev/null +++ b/DungeonCrawler/GUI/startscreen.cpp @@ -0,0 +1,16 @@ +#include "startscreen.h" +#include "ui_startscreen.h" +#include "GUI/graphicalui.h" + +StartScreen::StartScreen(GraphicalUI* p_graphicalui, QWidget *parent) : QDialog(parent), graphicalui(p_graphicalui), ui(new Ui::StartScreen) +{ + ui->setupUi(this); + ui->btnNewGame->setIcon(*graphicalui->getTexture("tex_new_game_button")); + ui->startScreenTexture->setPixmap( *graphicalui->getTexture("tex_startscreen") ); + connect(ui->btnNewGame, SIGNAL(clicked()), graphicalui, SLOT(btnNewGame())); +} + +StartScreen::~StartScreen() { + delete ui; +} + diff --git a/DungeonCrawler/GUI/startscreen.h b/DungeonCrawler/GUI/startscreen.h new file mode 100644 index 0000000000000000000000000000000000000000..2a115aa05ace32e5914512eb477c0bdebd7bbd88 --- /dev/null +++ b/DungeonCrawler/GUI/startscreen.h @@ -0,0 +1,22 @@ +#ifndef STARTSCREEN_H +#define STARTSCREEN_H + +#include <QDialog> +namespace Ui { class StartScreen; } + +class GraphicalUI; + +class StartScreen : public QDialog +{ + Q_OBJECT + +public: + explicit StartScreen(GraphicalUI*, QWidget* parent = nullptr); + ~StartScreen(); + +private: + GraphicalUI* graphicalui; + Ui::StartScreen* ui; +}; + +#endif // STARTSCREEN_H diff --git a/DungeonCrawler/GUI/startscreen.ui b/DungeonCrawler/GUI/startscreen.ui new file mode 100644 index 0000000000000000000000000000000000000000..2661acd40d961dd07e196706f3626ac4d2727626 --- /dev/null +++ b/DungeonCrawler/GUI/startscreen.ui @@ -0,0 +1,64 @@ +<?xml version="1.0" encoding="UTF-8"?> +<ui version="4.0"> + <class>StartScreen</class> + <widget class="QDialog" name="StartScreen"> + <property name="geometry"> + <rect> + <x>0</x> + <y>0</y> + <width>1200</width> + <height>700</height> + </rect> + </property> + <property name="windowTitle"> + <string>Dialog</string> + </property> + <widget class="QLabel" name="startScreenTexture"> + <property name="geometry"> + <rect> + <x>-10</x> + <y>0</y> + <width>1200</width> + <height>720</height> + </rect> + </property> + <property name="styleSheet"> + <string notr="true">background-color: rgb(0, 0, 0);</string> + </property> + <property name="text"> + <string/> + </property> + <property name="pixmap"> + <pixmap>../textures/startscreen.png</pixmap> + </property> + <property name="scaledContents"> + <bool>true</bool> + </property> + </widget> + <widget class="QPushButton" name="btnNewGame"> + <property name="geometry"> + <rect> + <x>470</x> + <y>530</y> + <width>270</width> + <height>200</height> + </rect> + </property> + <property name="text"> + <string/> + </property> + <property name="icon"> + <iconset> + <normaloff>../textures/new_game_button.png</normaloff>../textures/new_game_button.png</iconset> + </property> + <property name="iconSize"> + <size> + <width>270</width> + <height>200</height> + </size> + </property> + </widget> + </widget> + <resources/> + <connections/> +</ui> diff --git a/DungeonCrawler/abstractui.cpp b/DungeonCrawler/abstractui.cpp new file mode 100644 index 0000000000000000000000000000000000000000..a096b46730134549da5b287f85275f6fcb3e821e --- /dev/null +++ b/DungeonCrawler/abstractui.cpp @@ -0,0 +1,6 @@ +#include "abstractui.h" + +AbstractUI::AbstractUI() +{ + +} diff --git a/DungeonCrawler/abstractui.h b/DungeonCrawler/abstractui.h new file mode 100644 index 0000000000000000000000000000000000000000..2bd91f53fc22dd586f8b72df35888c858c45732e --- /dev/null +++ b/DungeonCrawler/abstractui.h @@ -0,0 +1,13 @@ +#ifndef ABSTRACTUI_H +#define ABSTRACTUI_H + +#include <level.h> + +class AbstractUI +{ +public: + AbstractUI(); + virtual void draw(Level*) = 0; +}; + +#endif // ABSTRACTUI_H diff --git a/DungeonCrawler/active.cpp b/DungeonCrawler/active.cpp new file mode 100644 index 0000000000000000000000000000000000000000..cdb118c04bf064135c0bafe669d06f319a4cb295 --- /dev/null +++ b/DungeonCrawler/active.cpp @@ -0,0 +1,46 @@ +#include "active.h" + +Active::Active() +{ + +} + +void Active::attach(Passive* object) +{ + if (findPassivObject(object) < 0) + { + observers.push_back(object); + } +} + +void Active::detach(Passive* object) +{ + observers.erase(observers.begin() +findPassivObject(object)); +} + +void Active::activate() +{ + for (Passive* tempObject : observers) + { + tempObject->notify(this); + } +} + +int Active::findPassivObject(Passive* object) +{ + size_t size = observers.size(); + + if (size == 0) + { + return -1; + } + + for (size_t i = 0; i < size -1; i++) + { + if (observers.at(i) == object) + { + return i; + } + } + return -1; +} diff --git a/DungeonCrawler/active.h b/DungeonCrawler/active.h new file mode 100644 index 0000000000000000000000000000000000000000..c167b6d5668914f505e2070896f19af1c4325c71 --- /dev/null +++ b/DungeonCrawler/active.h @@ -0,0 +1,22 @@ +#ifndef ACTIVE_H +#define ACTIVE_H + +#include <passive.h> +#include <vector> + + +class Active +{ +public: + Active(); + + void attach(Passive*); + void detach(Passive*); + void activate(); + +private: + std::vector<Passive*>observers; + int findPassivObject(Passive*); +}; + +#endif // ACTIVE_H diff --git a/DungeonCrawler/character/character.cpp b/DungeonCrawler/character/character.cpp new file mode 100644 index 0000000000000000000000000000000000000000..c87b6e45c8b088e55df6656278bf87b559dfc616 --- /dev/null +++ b/DungeonCrawler/character/character.cpp @@ -0,0 +1,47 @@ +#include <tile/tile.h> +#include "character.h" + +Character::Character(string p_texture, int p_strength, int p_stamina, bool p_isZombie) : texture(p_texture), strength(p_strength), stamina(p_stamina), HP(getMaxHP()), isZombie(p_isZombie) +{ + +} + +int Character::getHP() +{ + return HP; +} + +int Character::getMaxHP() +{ + return (20 + stamina * 5); +} + +int Character::getStrength() +{ + return strength; +} + +bool Character::getIsZombie() const +{ + return isZombie; +} + +void Character::setHP(int newHP) +{ + HP = newHP; +} + +void Character::setCurTile(Tile* newCurTile) +{ + curTile = newCurTile; +} + +Tile* Character::getCurTile() +{ + return curTile; +} + +string Character::getTexture() +{ + return texture; +} diff --git a/DungeonCrawler/character/character.h b/DungeonCrawler/character/character.h new file mode 100644 index 0000000000000000000000000000000000000000..2bb2343264a840975128cf5cfe25862cf6e81fcd --- /dev/null +++ b/DungeonCrawler/character/character.h @@ -0,0 +1,39 @@ +#ifndef CHARACTER_H +#define CHARACTER_H + +#include <string> +using namespace std; + +class Tile; + +class Character +{ +public: + Character(string, int, int, bool); + ~Character() = default; + + void setCurTile(Tile* newCurTile); + Tile* getCurTile(); + + string getTexture(); + + virtual int move() = 0; + + int getHP(); + int getMaxHP(); + int getStrength(); + bool getIsZombie() const; + + void setHP(int newHP); + +private: + Tile* curTile; + string texture; + + int strength; + int stamina; + int HP; + bool isZombie; +}; + +#endif // CHARACTER_H diff --git a/DungeonCrawler/character/player.cpp b/DungeonCrawler/character/player.cpp new file mode 100644 index 0000000000000000000000000000000000000000..fe5b7b91cea0d57a8bcaed5bba16c434d075000e --- /dev/null +++ b/DungeonCrawler/character/player.cpp @@ -0,0 +1,11 @@ +#include "player.h" + +Player::Player(string p_texture, int p_strength, int p_stamina, bool p_isZombie) : Character(p_texture, p_strength, p_stamina, p_isZombie) +{ + +} + +int Player::move() +{ + return -1; +} diff --git a/DungeonCrawler/character/player.h b/DungeonCrawler/character/player.h new file mode 100644 index 0000000000000000000000000000000000000000..20e779173f4c64900792e7c870eab70605283110 --- /dev/null +++ b/DungeonCrawler/character/player.h @@ -0,0 +1,15 @@ +#ifndef PLAYER_H +#define PLAYER_H + +#include <character/character.h> + +using namespace std; + +class Player : public Character +{ +public: + Player(string, int, int, bool); + int move() override; +}; + +#endif // PLAYER_H diff --git a/DungeonCrawler/character/zombie.cpp b/DungeonCrawler/character/zombie.cpp new file mode 100644 index 0000000000000000000000000000000000000000..8f01c0fc4efe3b809c484fb7a676175e864fdcba --- /dev/null +++ b/DungeonCrawler/character/zombie.cpp @@ -0,0 +1,16 @@ +#include "zombie.h" + +Zombie::Zombie(string p_texture, int p_strength, int p_stamina, bool p_isZombie) : Character(p_texture, p_strength, p_stamina, p_isZombie), controller(StationaryController()) +{ + +} + +Zombie::~Zombie() +{ + +} + +int Zombie::move() +{ + return controller.move(); +} diff --git a/DungeonCrawler/character/zombie.h b/DungeonCrawler/character/zombie.h new file mode 100644 index 0000000000000000000000000000000000000000..15d3f14ead5cc8d247bbac84b085189b9a22c1c6 --- /dev/null +++ b/DungeonCrawler/character/zombie.h @@ -0,0 +1,18 @@ +#ifndef ZOMBIE_H +#define ZOMBIE_H + +#include <controller/stationarycontroller.h> +#include <character/character.h> + +class Zombie : public Character, public StationaryController +{ +public: + Zombie(string, int, int, bool); + ~Zombie(); + int move() override; + +private: + StationaryController controller; +}; + +#endif // ZOMBIE_H diff --git a/DungeonCrawler/character/zombieguard.cpp b/DungeonCrawler/character/zombieguard.cpp new file mode 100644 index 0000000000000000000000000000000000000000..564f4dab04c82f200fa589fa71a2f00a2c78d25f --- /dev/null +++ b/DungeonCrawler/character/zombieguard.cpp @@ -0,0 +1,16 @@ +#include "zombieguard.h" + +ZombieGuard::ZombieGuard(string p_texture, int p_strength, int p_stamina, bool p_isZombie, vector<int> p_control) : Character(p_texture, p_strength, p_stamina, p_isZombie), controller(GuardController(p_control)) +{ + +} + +int ZombieGuard::move() +{ + return controller.move(); +} + +void ZombieGuard::incrementLastMove() +{ + controller.incrementLastMove(); +} diff --git a/DungeonCrawler/character/zombieguard.h b/DungeonCrawler/character/zombieguard.h new file mode 100644 index 0000000000000000000000000000000000000000..497147bc82c95a89729c3b6be6ec687dc7abe003 --- /dev/null +++ b/DungeonCrawler/character/zombieguard.h @@ -0,0 +1,18 @@ +#ifndef ZOMBIEGUARD_H +#define ZOMBIEGUARD_H + +#include <character/character.h> +#include <controller/guardcontroller.h> + +class ZombieGuard : public Character +{ +public: + ZombieGuard(string, int, int, bool, vector<int>); + int move() override; + void incrementLastMove(); + +private: + GuardController controller; +}; + +#endif // ZOMBIEGUARD_H diff --git a/DungeonCrawler/controller/controller.cpp b/DungeonCrawler/controller/controller.cpp new file mode 100644 index 0000000000000000000000000000000000000000..e50ea74bc4d457ef0aa497d7efe50ae244c349f5 --- /dev/null +++ b/DungeonCrawler/controller/controller.cpp @@ -0,0 +1,6 @@ +#include "controller.h" + +Controller::Controller() +{ + +} diff --git a/DungeonCrawler/controller/controller.h b/DungeonCrawler/controller/controller.h new file mode 100644 index 0000000000000000000000000000000000000000..b6a16b499fe7cbf54bbb9d9bacaf3d1b1f60c83a --- /dev/null +++ b/DungeonCrawler/controller/controller.h @@ -0,0 +1,13 @@ +#ifndef CONTROLLER_H +#define CONTROLLER_H + + +class Controller +{ +public: + Controller(); + ~Controller() = default; + virtual int move() = 0; +}; + +#endif // CONTROLLER_H diff --git a/DungeonCrawler/controller/guardcontroller.cpp b/DungeonCrawler/controller/guardcontroller.cpp new file mode 100644 index 0000000000000000000000000000000000000000..cd6c461bdf0728868f57cd225be467ddf841a6f9 --- /dev/null +++ b/DungeonCrawler/controller/guardcontroller.cpp @@ -0,0 +1,20 @@ +#include "guardcontroller.h" + +GuardController::GuardController(vector<int> p_moves) : moves(p_moves), lastMove(0) +{ + +} + +int GuardController::move() +{ + if (lastMove == moves.size()) + { + lastMove = 0; + } + return moves.at(lastMove); +} + +void GuardController::incrementLastMove() +{ + lastMove++; +} diff --git a/DungeonCrawler/controller/guardcontroller.h b/DungeonCrawler/controller/guardcontroller.h new file mode 100644 index 0000000000000000000000000000000000000000..b2b6d3b2bcba1dc3add3f2e1a568f49562856d7b --- /dev/null +++ b/DungeonCrawler/controller/guardcontroller.h @@ -0,0 +1,22 @@ +#ifndef GUARDCONTROLLER_H +#define GUARDCONTROLLER_H + +#include <vector> +using namespace std; + +#include <controller/controller.h> + +class GuardController : public Controller +{ +public: + GuardController(vector<int>); + ~GuardController(); + int move() override; + void incrementLastMove(); + +private: + vector<int> moves; + size_t lastMove; +}; + +#endif // GUARDCONTROLLER_H diff --git a/DungeonCrawler/controller/stationarycontroller.cpp b/DungeonCrawler/controller/stationarycontroller.cpp new file mode 100644 index 0000000000000000000000000000000000000000..10909a78bba9a783034ea5a148fa282fd66070d1 --- /dev/null +++ b/DungeonCrawler/controller/stationarycontroller.cpp @@ -0,0 +1,10 @@ +#include "stationarycontroller.h" + +StationaryController::StationaryController() +{ + +} + +int StationaryController::move() { + return 5; +} diff --git a/DungeonCrawler/controller/stationarycontroller.h b/DungeonCrawler/controller/stationarycontroller.h new file mode 100644 index 0000000000000000000000000000000000000000..e8f095beca6b57458373dd4b9a093969babaa592 --- /dev/null +++ b/DungeonCrawler/controller/stationarycontroller.h @@ -0,0 +1,14 @@ +#ifndef STATIONARYCONTROLLER_H +#define STATIONARYCONTROLLER_H + +#include <controller/controller.h> + +class StationaryController : public Controller +{ +public: + StationaryController(); + ~StationaryController() = default; + int move() override; +}; + +#endif // STATIONARYCONTROLLER_H diff --git a/DungeonCrawler/dungeoncrawler.cpp b/DungeonCrawler/dungeoncrawler.cpp new file mode 100644 index 0000000000000000000000000000000000000000..6d07ee394becba995cc7b0c24f754d6ab79b8b86 --- /dev/null +++ b/DungeonCrawler/dungeoncrawler.cpp @@ -0,0 +1,192 @@ +#include "dungeoncrawler.h" + +DungeonCrawler::DungeonCrawler() : ui(new GraphicalUI(this)) +{ + std::string levelString = "################ " + "#O1.Z...#...#..O2# " + "#......#.G.#...# " + "########...#...# " + "#..Z.C.....X1..-2# " + "#....__.<..#...# " + "#?1...____.O2#..O1# " + "################ "; + + levelList.push_back(new Level(8, 16, levelString, this)); + + levelString = "################ " + "#-1C....#......?2# " + "#..___<X1.....Z.# " + "#...?1..###X2##### " + "########..__...# " + "#......#..__.G.# " + "#-2.#.Z.X2..<....# " + "################ "; + + levelList.push_back(new Level(8, 16, levelString, this)); + + levelString = "################ " + "#......#O1._<...# " + "#O1...###.___.Z.# " + "#..G.#O2#.......# " + "#-1C....###X1##### " + "########...Z...# " + "#O2..?1###......L# " + "################ "; + + levelList.push_back(new Level(8, 16, levelString, this)); + + currentLevel = *levelList.begin(); + ui->draw(currentLevel); + checkDeaths(); +} + +void DungeonCrawler::play(int p_move) +{ + Character* character = currentLevel->getPlayer(); + Tile* curTile = character->getCurTile(); + int row = curTile->getRow(); + int col = curTile->getcol(); + + if (movePossible(p_move, row, col)) + { + switch (p_move) + { + case 1: row--; col--; break; + case 2: row--; break; + case 3: row--; col++; break; + case 4: col--; break; + case 5: break; + case 6: col++; break; + case 7: row++; col--; break; + case 8: row++; break; + case 9: row++; col++; break; + } + + curTile->moveTo(currentLevel->getTile(row, col), character, this); + + for (Character* zombie : currentLevel->getCharactersList()) + { + Tile* zombieTile = zombie->getCurTile(); + int zombieRow = zombieTile->getRow(); + int zombieCol = zombieTile->getcol(); + int zombieMove = zombie->move(); + + if (movePossible(zombieMove, row, col)) + { + switch (zombieMove) + { + case 1: zombieRow--; zombieCol--; break; + case 2: zombieRow--; break; + case 3: zombieRow--; zombieCol++; break; + case 4: zombieCol--; break; + case 5: break; + case 6: zombieCol++; break; + case 7: zombieRow++; zombieCol--; break; + case 8: zombieRow++; break; + case 9: zombieRow++; zombieCol++; break; + } + } + zombieTile->moveTo(currentLevel->getTile(zombieRow, zombieCol), zombie, this); + } + } + checkDeaths(); + ui->draw(currentLevel); +} + +bool DungeonCrawler::movePossible(int move, int row, int col) +{ + int rowCount = currentLevel->getRowCount(); + int colCount = currentLevel->getColCount(); + + if (move <= 9 && move >= 7 && row == rowCount - 1) + { + return false; + } + + if (move >= 1 && move <= 3 && row == 0) + { + return false; + } + + if ((move == 1 || move == 4 || move == 7) && col == 0) + { + return false; + } + + if ((move == 3 || move == 6 || move == 9) && col == colCount -1) + { + return false; + } + return true; +} + +void DungeonCrawler::notify(Active* p_active) +{ + Levelchanger* test = static_cast<Levelchanger*>(p_active); + Level* tempLevel; + + if (test->getType() == 2) + { + tempLevel = levelList.getNext(currentLevel); + } + else + { + tempLevel = levelList.getBefore(currentLevel); + } + + if (tempLevel == nullptr) + { + return; + } + tempLevel->getPlayer()->setHP(currentLevel->getPlayer()->getHP()); + currentLevel = tempLevel; + levelTextureInit = false; +} + +bool DungeonCrawler::getLevelTextureInit() const +{ + return levelTextureInit; +} + +void DungeonCrawler::setLevelTextureInit(bool newLevelTextureInit) +{ + levelTextureInit = newLevelTextureInit; +} + +void DungeonCrawler::checkDeaths() +{ + for (int i = 0; i < currentLevel->getRowCount(); i++) + { + for (int j = 0; j < currentLevel->getColCount(); j++) + { + Tile* tempTile = currentLevel->getTile(i, j); + + if (tempTile->hasCharacter()) + { + Character* tempChar = tempTile->getCharacter(); + + if (tempChar->getHP() <= 0) + { + tempTile->setCharacter(nullptr); + + if (!tempChar->getIsZombie()) + { + QLabel* endgame = new QLabel; + endgame->setText("Verloren!"); + endgame->setWindowTitle("Notification"); + endgame->setAlignment(Qt::AlignCenter); + endgame->setFixedSize(211, 91); + endgame->show(); + } + currentLevel->deleteCharacter(tempChar); + } + + if (!tempChar->getIsZombie()) + { + ui->updateHpBar(tempChar->getHP(), tempChar->getMaxHP()); + ui->printStrengthLabel(tempChar->getStrength()); + } + } + } + } +} diff --git a/DungeonCrawler/dungeoncrawler.h b/DungeonCrawler/dungeoncrawler.h new file mode 100644 index 0000000000000000000000000000000000000000..4de71009ea7485ae51268b3c72db5ab2af5711c7 --- /dev/null +++ b/DungeonCrawler/dungeoncrawler.h @@ -0,0 +1,27 @@ +#ifndef DUNGEONCRAWLER_H +#define DUNGEONCRAWLER_H + +#include <level.h> +#include <GUI/graphicalui.h> +#include <helper/list.h> +#include <passive.h> + +class DungeonCrawler : public Passive +{ +public: + DungeonCrawler(); + void play(int); + bool movePossible(int, int, int); + void notify(Active*); + bool getLevelTextureInit() const; + void setLevelTextureInit(bool newLevelTextureInit); + void checkDeaths(); + +private: + GraphicalUI* ui; + Level* currentLevel; + List levelList; + bool levelTextureInit = false; +}; + +#endif // DUNGEONCRAWLER_H diff --git a/DungeonCrawler/helper/list.cpp b/DungeonCrawler/helper/list.cpp new file mode 100644 index 0000000000000000000000000000000000000000..c1394d7cc54238abd3f20671cc3342651ff709e1 --- /dev/null +++ b/DungeonCrawler/helper/list.cpp @@ -0,0 +1,178 @@ +#include "list.h" + +List::List() +{ + +} + +void List::push_back(Level* m_level) +{ + Element* tmp = new Element{nullptr, m_level, nullptr}; + + if (empty()) + { + start = tmp; + m_size++; + return; + } + + Element* current = start; + while (current -> next != nullptr) + { + current = current -> next; + } + current -> next = tmp; + tmp -> before = current; + m_size++; +} + +void List::push_front(Level* level) +{ + Element* tmp = new Element{nullptr, level, nullptr}; + + if (empty()) + { + start = tmp; + m_size++; + return; + } + + start -> before = tmp; + tmp -> next = start; + start = tmp; + m_size++; +} + +void List::pop_back() +{ + if (start == nullptr) + { + throw std::invalid_argument("Liste ist bereits leer"); + } + + if (start -> next == nullptr) + { + delete start; + start = nullptr; + m_size = 0; + return; + } + + Element* current = start; + while (current -> next -> next != nullptr) + { + current = current -> next; + } + delete current -> next; + current -> next = nullptr; + m_size--; +} + +void List::pop_front() +{ + if (start == nullptr) + { + throw std::invalid_argument("Liste ist bereits leer"); + } + + if (start -> next == nullptr) + { + delete start; + start = nullptr; + m_size = 0; + return; + } + + Element* current = start -> next; + delete start; + current -> before = nullptr; + start = current; + m_size--; +} + +bool List::empty() +{ + return m_size == 0; +} + +int List::size() +{ + return m_size; +} + +void List::remove(Level* m_level) +{ + if (empty()) + { + throw std::invalid_argument("Liste ist leer"); + return; + } + + if (start -> next == nullptr) + { + if (start -> data == m_level) + { + delete start; + start = nullptr; + m_size = 0; + } + } + + Element* current = start; + while (current -> next != nullptr) + { + auto tmp = current -> next; + if (current -> data == m_level) + { + current -> before -> next = current -> next; + current -> next -> before = current -> before; + m_size--; + delete current; + } + current = tmp; + } +} + +List::iterator List::begin() +{ + if (empty()) + { + return iterator(nullptr); + } + return iterator(start); +} + +List::iterator List::end() +{ + throw std::invalid_argument("Fehler"); +} + +Level* List::getNext(Level* p_level) +{ + Element* tmpCurrent = start; + while (tmpCurrent -> data != p_level) + { + tmpCurrent = tmpCurrent -> next; + } + + if (tmpCurrent -> next == nullptr) + { + return nullptr; + } + return tmpCurrent -> next -> data; +} + +Level* List::getBefore(Level* p_level) +{ + Element* tmpCurrent = start; + while (tmpCurrent -> data != p_level) + { + tmpCurrent = tmpCurrent -> next; + } + + if (tmpCurrent -> before == nullptr) + { + return nullptr; + } + return tmpCurrent -> before -> data; +} diff --git a/DungeonCrawler/helper/list.h b/DungeonCrawler/helper/list.h new file mode 100644 index 0000000000000000000000000000000000000000..a27316e35e49c3e5eb7731291c81bf3de092bddb --- /dev/null +++ b/DungeonCrawler/helper/list.h @@ -0,0 +1,105 @@ +#ifndef LIST_H +#define LIST_H + +#include <level.h> + +class List +{ +private: + struct Element + { + Element* before; + Level* data; + Element* next; + }; + + Element* start = nullptr; + int m_size = 0; + + class iterator + { + public: + iterator(Element* p_current) : current(p_current) + {} + + iterator& operator++() + { + Element* tmpElement = current -> next; + if (tmpElement == nullptr) + { + throw invalid_argument("Fehler"); + } + else + { + setCurrent(tmpElement); + } + return *this; + } + + iterator& operator--() + { + Element* tmpElement = current -> before; + if (tmpElement == nullptr) + { + throw invalid_argument("Fehler"); + } + else + { + setCurrent(tmpElement); + } + return *this; + } + + Level*& operator*() + { + Level* tmpLevel = current -> data; + if (tmpLevel == nullptr) + { + throw std::invalid_argument("Fehler"); + } + else + { + return current -> data; + } + } + + bool operator==(const iterator& rhs) + { + return rhs.current->data == current -> data; + } + + bool operator!=(const iterator& rhs) + { + return rhs.current->data != current->data; + } + + private: + Element* current; + void setCurrent(Element* p_element) + { + current = p_element; + } + }; + + public: + List(); + + void push_back(Level*); + void push_front(Level*); + + void pop_back(); + void pop_front(); + + bool empty(); + int size(); + + void remove(Level*); + + iterator begin(); + iterator end(); + + Level* getNext(Level*); + Level* getBefore(Level*); +}; + +#endif // LIST_H diff --git a/DungeonCrawler/level.cpp b/DungeonCrawler/level.cpp new file mode 100644 index 0000000000000000000000000000000000000000..c7c4e12b906f72a29f2863a981a162ffab24fe09 --- /dev/null +++ b/DungeonCrawler/level.cpp @@ -0,0 +1,345 @@ +#include "level.h" +#include "dungeoncrawler.h" + +Level::Level(int p_rowCount, int p_colCount, string p_levelString, DungeonCrawler* p_dc) : rowCount(p_rowCount), colCount(p_colCount), levelString(p_levelString), dc(p_dc) +{ + generateLevelFromString(levelString); +} + +Level::Level(const Level& p_lvl) : rowCount(p_lvl.rowCount), colCount(p_lvl.colCount) +{ + for (int i = 0; i < rowCount; i++) + { + vector<Tile*> temp; + gameLevel.push_back(temp); + + for (int j = 0; j < colCount; j++) + { + Tile* tempTile = p_lvl.gameLevel.at(i).at(j); + + bool isDoor = typeid(Door) == typeid(*tempTile); + bool isFloor = typeid(Floor) == typeid(*tempTile); + bool isPit = typeid(Pit) == typeid(*tempTile); + bool isPortal = typeid(Portal) == typeid(*tempTile); + bool isRamp = typeid(Ramp) == typeid(*tempTile); + bool isSwitch = typeid(Switch) == typeid(*tempTile); + bool isWall = typeid(Wall) == typeid(*tempTile); + + if (isDoor) + { + gameLevel.at(i).push_back(new Door(i, j, 0)); + } + + else if (isFloor) + { + gameLevel.at(i).push_back(new Floor(i,j)); + } + + else if (isPit) + { + gameLevel.at(i).push_back(new Pit(i, j)); + } + + else if (isPortal) + { + Portal* tempPortal = static_cast<Portal*>(tempTile); + gameLevel.at(i).push_back(new Portal(i, j, tempPortal->getPortalType())); + } + + else if (isRamp) + { + gameLevel.at(i).push_back(new Ramp(i, j)); + } + + else if (isSwitch) + { + gameLevel.at(i).push_back(new Switch(i, j, 0)); + } + + else if (isWall) + { + gameLevel.at(i).push_back(new Wall(i, j)); + } + + if (tempTile->hasCharacter()) + { + string charTexture = tempTile->getCharacter()->getTexture(); + Character* character = new Player(charTexture, 100, 100, false); + placeCharacter(character, i, j); + } + } + } + + for (int i = 0; i < rowCount; i++) + { + for (int j = 0; j < colCount; j++) + { + Tile* tempTile = gameLevel.at(i).at(j); + Tile* tempTileOld = p_lvl.gameLevel.at(i).at(j); + + if (typeid(Portal) == typeid(*tempTile)) + { + Portal* tempPortal = static_cast<Portal*>(tempTile); + Portal* tempPortalOld = static_cast<Portal*>(tempTileOld); + + int destRow = tempPortalOld->getDest()->getRow(); + int destCol = tempPortalOld->getDest()->getcol(); + + tempPortal->setDest(gameLevel.at(destRow).at(destCol)); + } + } + } + + Switch* switchTile = static_cast<Switch*>(getTile(8,4)); + Door* doorTile = static_cast<Door*>(getTile(6,7)); + switchTile->attach(doorTile); +} + +Level &Level::operator=(Level rhs) +{ + swapLevel(*this, rhs); + return *this; +} + +Level::~Level() +{ + for (int i = 0; i < rowCount; i++) + { + for (int j = 0; j < colCount; j++) + { + delete gameLevel.at(i).at(j); + } + } + + for (Character* character: characters) + { + delete character; + } +} + +void Level::placeCharacter(Character* character, int row, int col) +{ + player = character; + gameLevel.at(row).at(col)->setCharacter(character); + character->setCurTile(gameLevel.at(row).at(col)); +} + +void Level::placeNPC(Character* character, int row, int col) +{ + characters.push_back(character); + gameLevel.at(row).at(col)->setCharacter(character); + character->setCurTile(gameLevel.at(row).at(col)); +} + +void Level::swapLevel(Level &lhs, Level &rhs) +{ + swap(lhs.gameLevel, rhs.gameLevel); + swap(lhs.characters, rhs.characters); + swap(lhs.player, rhs.player); + swap(lhs.rowCount, rhs.rowCount); + swap(lhs.colCount, rhs.colCount); +} + +void Level::generateLevelFromString(string p_levelString) +{ + int row = 0, col = 0; + vector<Tile*> tempVector; + gameLevel.push_back(tempVector); + + for (char tempChar : p_levelString) + { + if (tempChar == ' ') + { + vector<Tile*> tempVectorV2; + gameLevel.push_back(tempVectorV2); + row ++; + col = 0; + continue; + } + + if (tempChar == 'C') + { + gameLevel.at(row).push_back(new Floor(row, col)); + Character* character = new Player("C", 100, 100, false); + placeCharacter(character, row, col); + col ++; + continue; + } + + if (tempChar == 'Z') + { + gameLevel.at(row).push_back(new Floor(row, col)); + Character* character = new Zombie("E", 70, 70, true); + placeNPC(character, row, col); + col ++; + continue; + } + + if (tempChar == 'G') + { + gameLevel.at(row).push_back(new Floor(row, col)); + vector<int> tempMoves = {6, 1, 4, 8, 9, 2}; + Character* character = new ZombieGuard("G", 50, 50, true, tempMoves); + placeNPC(character, row, col); + col ++; + continue; + } + + if (tempChar == 'L') + { + Lootchest* tempTile = new Lootchest (row, col); + gameLevel.at(row).push_back(tempTile); + col++; + continue; + } + + if (tempChar == 'O') + { + lastPortal = true; + continue; + } + + if (lastPortal) + { + Portal* tempTile = new Portal (row, col, tempChar - '0'); + gameLevel.at(row).push_back( tempTile ); + portalList.push_back(tempTile); + lastPortal = false; + col++; + continue; + } + + if (tempChar == '?') + { + lastSwitch = true; + continue; + } + + if (lastSwitch) + { + Switch* tempTile = new Switch (row, col, tempChar - '0'); + gameLevel.at(row).push_back( tempTile ); + switchList.push_back(tempTile); + lastSwitch = false; + col++; + continue; + } + + if (tempChar == 'X') + { + lastDoor = true; + continue; + } + + if (lastDoor) + { + Door* tempTile = new Door (row, col, tempChar - '0'); + gameLevel.at(row).push_back( tempTile ); + doorList.push_back(tempTile); + lastDoor = false; + col++; + continue; + } + + if (tempChar == '-') + { + lastLevelChanger = true; + continue; + } + + if (lastLevelChanger) + { + Levelchanger* tempTile = new Levelchanger (row, col, tempChar - '0'); + gameLevel.at(row).push_back(tempTile); + tempTile->attach( dc ); + lastLevelChanger = false; + col++; + continue; + } + + Tile* tempTile; + switch (tempChar) + { + case '#': tempTile = new Wall (row, col); break; + case '<': tempTile = new Ramp (row, col); break; + case '_': tempTile = new Pit (row, col); break; + case '.': tempTile = new Floor (row, col); break; + } + gameLevel.at(row).push_back(tempTile); + col ++; + } + setupPortal(); + setupSwitch(); +} + +void Level::setupPortal() +{ + for (int i = 0; i < portalList.size(); ++i) + { + Portal* portal1 = portalList.at(i); + + for (int k = 0; k < portalList.size(); ++k) + { + Portal* portal2 = portalList.at(k); + + if (portal2 != portal1 && portal2->getPortalType() == portal1->getPortalType()) + { + portal2->setDest(portal1); + portal1->setDest(portal2); + break; + } + } + } +} + +void Level::setupSwitch() +{ + for (int i = 0; i < switchList.size(); ++i) + { + Switch* tempSwitch = switchList.at(i); + + for (Door* tempDoor : doorList) + { + if (tempDoor->getType() == tempSwitch->getType()) + { + tempSwitch->attach(tempDoor); + } + } + } +} + +Character* Level::getPlayer() +{ + return player; +} + +void Level::deleteCharacter(Character* p_char) +{ + for (int i = 0; i < characters.size(); ++i) + { + if (characters.at(i) == p_char) + { + characters.erase(characters.begin() + i); + } + } +} + +vector<Character*> Level::getCharactersList() +{ + return characters; +} + +Tile* Level::getTile(int row, int col) +{ + return gameLevel.at(row).at(col); +} + +int Level::getRowCount() +{ + return rowCount; +} + +int Level::getColCount() +{ + return colCount; +} diff --git a/DungeonCrawler/level.h b/DungeonCrawler/level.h new file mode 100644 index 0000000000000000000000000000000000000000..aeeff33fc23e648627d8e21a74a246b08c7ac433 --- /dev/null +++ b/DungeonCrawler/level.h @@ -0,0 +1,73 @@ +#ifndef LEVEL_H +#define LEVEL_H + +#include <iostream> +using namespace std; + +#include <vector> +#include <tile/tile.h> +#include <tile/portal.h> +#include <tile/wall.h> +#include <tile/floor.h> +#include <tile/door.h> +#include <tile/switch.h> +#include <tile/pit.h> +#include <tile/ramp.h> +#include <tile/levelchanger.h> +#include <tile/lootchest.h> + +#include <character/player.h> +#include <character/zombie.h> +#include <character/zombieguard.h> + +class DungeonCrawler; + +class Level +{ +public: + Level(int, int, string, DungeonCrawler*); + Level(const Level&); + Level& operator=(Level); + + ~Level(); + + Tile* getTile(int,int); + + void placeCharacter(Character*, int, int); + + int getRowCount(); + int getColCount(); + + vector<Character*> getCharactersList(); + + void swapLevel(Level& lhs, Level& rhs); + + Character* getPlayer(); + void deleteCharacter(Character*); + + void placeNPC(Character *character, int row, int col); + +private: + DungeonCrawler* dc; + + void generateLevelFromString(string); + + int rowCount, colCount; + vector<vector<Tile*>> gameLevel; + vector<Character*> characters; + Character* player; + + bool lastPortal = false; + bool lastSwitch = false; + bool lastDoor = false; + bool lastLevelChanger = false; + + vector<Switch*> switchList; + vector<Portal*> portalList; + vector<Door*> doorList; + void setupPortal(); + void setupSwitch(); + string levelString; +}; + +#endif // LEVEL_H diff --git a/DungeonCrawler/main.cpp b/DungeonCrawler/main.cpp new file mode 100644 index 0000000000000000000000000000000000000000..a3c24bbce2f24a5f4dce1b11d86e192906f098c2 --- /dev/null +++ b/DungeonCrawler/main.cpp @@ -0,0 +1,12 @@ +#include <QApplication> +#include <iostream> +using namespace std; + +#include <dungeoncrawler.h> + +int main(int argc, char *argv[]) +{ + QApplication a(argc, argv); + DungeonCrawler dc; + return a.exec(); +} diff --git a/DungeonCrawler/passive.cpp b/DungeonCrawler/passive.cpp new file mode 100644 index 0000000000000000000000000000000000000000..bddfc64736f11615a7abc78e6cee9de5b6c3f26b --- /dev/null +++ b/DungeonCrawler/passive.cpp @@ -0,0 +1,7 @@ +#include "passive.h" +#include <active.h> + +Passive::Passive() +{ + +} diff --git a/DungeonCrawler/passive.h b/DungeonCrawler/passive.h new file mode 100644 index 0000000000000000000000000000000000000000..624effffa7135a256c0a308992c0ebac50b588bd --- /dev/null +++ b/DungeonCrawler/passive.h @@ -0,0 +1,13 @@ +#ifndef PASSIVE_H +#define PASSIVE_H + +class Active; + +class Passive +{ +public: + Passive(); + virtual void notify(Active*) = 0; +}; + +#endif // PASSIVE_H diff --git a/DungeonCrawler/textures/.DS_Store b/DungeonCrawler/textures/.DS_Store new file mode 100644 index 0000000000000000000000000000000000000000..96b6e0b3137a1bf25c0e6d54c9e4ef4e59788229 Binary files /dev/null and b/DungeonCrawler/textures/.DS_Store differ diff --git a/DungeonCrawler/textures/arrows/arrow_down.png b/DungeonCrawler/textures/arrows/arrow_down.png new file mode 100644 index 0000000000000000000000000000000000000000..a8230b81c2121affd165f6ee05eaac6b540e484c Binary files /dev/null and b/DungeonCrawler/textures/arrows/arrow_down.png differ diff --git a/DungeonCrawler/textures/arrows/arrow_down_left.png b/DungeonCrawler/textures/arrows/arrow_down_left.png new file mode 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100644 index 0000000000000000000000000000000000000000..18a977389f3ad68411e84f427c0faeca58e5d58c --- /dev/null +++ b/DungeonCrawler/tile/door.cpp @@ -0,0 +1,49 @@ +#include "door.h" + +Door::Door(int p_row, int p_col, int p_type) : Tile(p_row, p_col, "X"), Passive(), isOpen(false), type(p_type) +{ + +} + +Tile* Door::onEnter(Tile* fromTile, Character* who) +{ + if (isOpen) + { + return this; + } + return nullptr; +} + +Tile* Door::onLeave(Tile* destTile, Character* who) +{ + return this; +} + +void Door::notify(Active* activeObject) +{ + isOpen = !isOpen; +} + +string Door::getTexture() +{ + if (hasCharacter()) + { + return characterOnDoor; + } + + if (isOpen) + { + return openedTextur; + } + return closedTextur; +} + +bool Door::getIsOpen() +{ + return isOpen; +} + +int Door::getType() +{ + return type; +} diff --git a/DungeonCrawler/tile/door.h b/DungeonCrawler/tile/door.h new file mode 100644 index 0000000000000000000000000000000000000000..eaa265cbac4429f7773f6c152bd5d18a0aaee961 --- /dev/null +++ b/DungeonCrawler/tile/door.h @@ -0,0 +1,30 @@ +#ifndef DOOR_H +#define DOOR_H + +#include <tile/tile.h> +#include <passive.h> + +class Door : public Tile, public Passive +{ +public: + Door(int, int, int); + + Tile* onEnter(Tile* fromTile, Character* who) override; + Tile* onLeave(Tile* destTile, Character* who) override; + + void notify(Active*) override; + + string getTexture() override; + + bool getIsOpen(); + int getType(); + +private: + bool isOpen; + int type; + const string openedTextur = "/"; + const string closedTextur = "X"; + const string characterOnDoor = "C"; +}; + +#endif // DOOR_H diff --git a/DungeonCrawler/tile/floor.cpp b/DungeonCrawler/tile/floor.cpp new file mode 100644 index 0000000000000000000000000000000000000000..a888b33d6997735493efeaaabff40656d01e484b --- /dev/null +++ b/DungeonCrawler/tile/floor.cpp @@ -0,0 +1,37 @@ +#include "floor.h" + +Floor::Floor(int p_row, int p_col) : Tile(p_row, p_col, ".") +{ + +} + +Tile* Floor::onEnter(Tile* fromTile, Character* who) +{ + if (hasCharacter()) + { + Character* tileChar = getCharacter(); + + if ((who->getIsZombie() && tileChar->getIsZombie()) || (!(who->getIsZombie()) && !(tileChar->getIsZombie()))) + { + return nullptr; + } + tileChar->setHP(tileChar->getHP() - who->getStrength()); + + if (tileChar->getHP() <= 0) + { + return this; + + } + else + { + who->setHP(who->getHP() - tileChar->getStrength()); + return nullptr; + } + } + return this; +} + +Tile* Floor::onLeave(Tile* destTile, Character* who) +{ + return this; +} diff --git a/DungeonCrawler/tile/floor.h b/DungeonCrawler/tile/floor.h new file mode 100644 index 0000000000000000000000000000000000000000..5116470939b7d0f153873811236d03cb437f61e9 --- /dev/null +++ b/DungeonCrawler/tile/floor.h @@ -0,0 +1,15 @@ +#ifndef FLOOR_H +#define FLOOR_H + +#include <tile/tile.h> + +class Floor : public Tile +{ +public: + Floor(int, int); + + Tile* onEnter(Tile* fromTile, Character* who) override; + Tile* onLeave(Tile* destTile, Character* who) override; +}; + +#endif // FLOOR_H diff --git a/DungeonCrawler/tile/levelchanger.cpp b/DungeonCrawler/tile/levelchanger.cpp new file mode 100644 index 0000000000000000000000000000000000000000..d5b9ef2d45404df5f32f6945e09a0b2446ce49e4 --- /dev/null +++ b/DungeonCrawler/tile/levelchanger.cpp @@ -0,0 +1,22 @@ +#include "levelchanger.h" + +Levelchanger::Levelchanger(int p_row, int p_col, int p_type) : Tile(p_row, p_col, "-"), Active(), type(p_type) +{ + +} + +Tile *Levelchanger::onEnter(Tile *fromTile, Character *who) +{ + activate(); + return this; +} + +Tile *Levelchanger::onLeave(Tile *destTile, Character *who) +{ + return this; +} + +int Levelchanger::getType() const +{ + return type; +} diff --git a/DungeonCrawler/tile/levelchanger.h b/DungeonCrawler/tile/levelchanger.h new file mode 100644 index 0000000000000000000000000000000000000000..ae9593f5293490644bd00c0b1908750a4b726d90 --- /dev/null +++ b/DungeonCrawler/tile/levelchanger.h @@ -0,0 +1,21 @@ +#ifndef LEVELCHANGER_H +#define LEVELCHANGER_H + +#include <active.h> +#include <tile/tile.h> + +class Levelchanger : public Tile, public Active +{ +public: + Levelchanger(int, int, int); + + Tile* onEnter(Tile* fromTile, Character* who) override; + Tile* onLeave(Tile* destTile, Character* who) override; + + int getType() const; + +private: + int type; +}; + +#endif // LEVELCHANGER_H diff --git a/DungeonCrawler/tile/lootchest.cpp b/DungeonCrawler/tile/lootchest.cpp new file mode 100644 index 0000000000000000000000000000000000000000..a0f3b9428106711b913386a4d684140c7424394c --- /dev/null +++ b/DungeonCrawler/tile/lootchest.cpp @@ -0,0 +1,24 @@ +#include "lootchest.h" +#include "QtWidgets/qlabel.h" + +Lootchest::Lootchest(int p_row, int p_col) : Tile(p_row, p_col, "K") +{ + +} + +Tile *Lootchest::onEnter(Tile *fromTile, Character *who) +{ + QLabel* endgame = new QLabel; + endgame->setText("Gewonnen!"); + endgame->setWindowTitle("Glückwunsch"); + endgame->setAlignment(Qt::AlignCenter); + endgame->setFixedSize(211, 91); + endgame->show(); + + return this; +} + +Tile *Lootchest::onLeave(Tile *destTile, Character *who) +{ + return this; +} diff --git a/DungeonCrawler/tile/lootchest.h b/DungeonCrawler/tile/lootchest.h new file mode 100644 index 0000000000000000000000000000000000000000..b02094772f193a4ad29c1da9582ff9d86b3ff0cd --- /dev/null +++ b/DungeonCrawler/tile/lootchest.h @@ -0,0 +1,16 @@ +#ifndef LOOTCHEST_H +#define LOOTCHEST_H + +#include <tile/tile.h> + +class Lootchest : public Tile +{ +public: + Lootchest(int, int); + + Tile* onEnter(Tile* fromTile, Character* who) override; + Tile* onLeave(Tile* destTile, Character* who) override; +}; + +#endif // LOOTCHEST_H + diff --git a/DungeonCrawler/tile/pit.cpp b/DungeonCrawler/tile/pit.cpp new file mode 100644 index 0000000000000000000000000000000000000000..f1c3152c40a51b811b5ed473f5d18b02adb73d42 --- /dev/null +++ b/DungeonCrawler/tile/pit.cpp @@ -0,0 +1,23 @@ +#include "pit.h" + +Pit::Pit(int p_row, int p_col) : Tile(p_row, p_col, "_") +{ + +} + +Tile* Pit::onEnter(Tile* fromTile, Character* who) +{ + return this; +} + +Tile* Pit::onLeave(Tile* destTile, Character* who) +{ + const bool isPit = (typeid(Pit) == typeid(*destTile)); + const bool isRamp = (typeid(Ramp) == typeid(*destTile)); + + if (isPit || isRamp) + { + return this; + } + return nullptr; +} diff --git a/DungeonCrawler/tile/pit.h b/DungeonCrawler/tile/pit.h new file mode 100644 index 0000000000000000000000000000000000000000..4c21ba6092c26fe58f7f4cc152ab4378756d6962 --- /dev/null +++ b/DungeonCrawler/tile/pit.h @@ -0,0 +1,17 @@ +#ifndef PIT_H +#define PIT_H + +#include <tile/tile.h> +#include <tile/ramp.h> + +class Pit : public Tile +{ + +public: + Pit(int, int); + + Tile* onEnter(Tile* fromTile, Character* who) override; + Tile* onLeave(Tile* destTile, Character* who) override; +}; + +#endif // PIT_H diff --git a/DungeonCrawler/tile/portal.cpp b/DungeonCrawler/tile/portal.cpp new file mode 100644 index 0000000000000000000000000000000000000000..19fcbd8cfbcdbb592a56d522b101eb0f8ad3d419 --- /dev/null +++ b/DungeonCrawler/tile/portal.cpp @@ -0,0 +1,31 @@ +#include "portal.h" + +Portal::Portal(int p_row, int p_col, int p_type) : Tile(p_row, p_col, "O"), portalType(p_type) +{ + +} + +Tile* Portal::onEnter(Tile* fromTile, Character* who) +{ + return destination; +} + +Tile* Portal::onLeave(Tile* destTile, Character* who) +{ + return this; +} + +int Portal::getPortalType() +{ + return portalType; +} + +void Portal::setDest(Tile* dest) +{ + destination = dest; +} + +Tile* Portal::getDest() +{ + return destination; +} diff --git a/DungeonCrawler/tile/portal.h b/DungeonCrawler/tile/portal.h new file mode 100644 index 0000000000000000000000000000000000000000..0f2a20eede7efcc2a1891f5f3ea9e4629a5d5cbf --- /dev/null +++ b/DungeonCrawler/tile/portal.h @@ -0,0 +1,24 @@ +#ifndef PORTAL_H +#define PORTAL_H + +#include <tile/tile.h> + +class Portal : public Tile +{ +public: + Portal(int, int, int); + + Tile* getDest(); + void setDest(Tile*); + + Tile* onEnter(Tile* fromTile, Character* who) override; + Tile* onLeave(Tile* destTile, Character* who) override; + + int getPortalType(); + +private: + Tile* destination; + int portalType; +}; + +#endif // PORTAL_H diff --git a/DungeonCrawler/tile/ramp.cpp b/DungeonCrawler/tile/ramp.cpp new file mode 100644 index 0000000000000000000000000000000000000000..1bee9e62317d3d8a869aecd29f25bdd0dfaf4d81 --- /dev/null +++ b/DungeonCrawler/tile/ramp.cpp @@ -0,0 +1,16 @@ +#include "ramp.h" + +Ramp::Ramp(int p_row, int p_col) : Tile(p_row, p_col, "<") +{ + +} + +Tile* Ramp::onEnter(Tile* fromTile, Character* who) +{ + return this; +} + +Tile* Ramp::onLeave(Tile* destTile, Character* who) +{ + return this; +} diff --git a/DungeonCrawler/tile/ramp.h b/DungeonCrawler/tile/ramp.h new file mode 100644 index 0000000000000000000000000000000000000000..9f38fd57073334f7686350f113137dbdecaf0da0 --- /dev/null +++ b/DungeonCrawler/tile/ramp.h @@ -0,0 +1,15 @@ +#ifndef RAMP_H +#define RAMP_H + +#include <tile/tile.h> + +class Ramp : public Tile +{ +public: + Ramp(int, int); + + Tile* onEnter(Tile* fromTile, Character* who) override; + Tile* onLeave(Tile* destTile, Character* who) override; +}; + +#endif // RAMP_H diff --git a/DungeonCrawler/tile/switch.cpp b/DungeonCrawler/tile/switch.cpp new file mode 100644 index 0000000000000000000000000000000000000000..263fc20a8bf79ce3ec031c41834c3a7bb1cd7ea2 --- /dev/null +++ b/DungeonCrawler/tile/switch.cpp @@ -0,0 +1,22 @@ +#include "switch.h" + +Switch::Switch(int p_row, int p_col, int p_type) : Tile(p_row, p_col, "?"), type(p_type) +{ + +} + +Tile* Switch::onEnter(Tile* fromTile, Character* who) +{ + activate(); + return this; +} + +Tile* Switch::onLeave(Tile* destTile, Character* who) +{ + return this; +} + +int Switch::getType() +{ + return type; +} diff --git a/DungeonCrawler/tile/switch.h b/DungeonCrawler/tile/switch.h new file mode 100644 index 0000000000000000000000000000000000000000..3ff427116bf5559f136d19d7474541099bc2e3f6 --- /dev/null +++ b/DungeonCrawler/tile/switch.h @@ -0,0 +1,21 @@ +#ifndef SWITCH_H +#define SWITCH_H + +#include <tile/tile.h> +#include <active.h> + +class Switch : public Tile, public Active +{ +public: + Switch(int, int, int); + + Tile* onEnter(Tile* fromTile, Character* who) override; + Tile* onLeave(Tile* destTile, Character* who) override; + + int getType(); + +private: + int type; +}; + +#endif // SWITCH_H diff --git a/DungeonCrawler/tile/tile.cpp b/DungeonCrawler/tile/tile.cpp new file mode 100644 index 0000000000000000000000000000000000000000..a1dceb6d852cce1dda6fbf141c76d4c66603bfda --- /dev/null +++ b/DungeonCrawler/tile/tile.cpp @@ -0,0 +1,71 @@ +#include "tile.h" +#include "dungeoncrawler.h" + +Tile::Tile(int p_row, int p_col, string p_texture) : row(p_row), col(p_col), texture(p_texture), character(nullptr) +{ + +} + +bool Tile::moveTo(Tile* destTile, Character* who, DungeonCrawler* dc) +{ + Tile* realFromTile = onLeave(destTile, who); + + if (realFromTile == nullptr) + { + return false; + } + + Tile* realDestTile = destTile->onEnter(realFromTile, who); + + if (realDestTile == nullptr) + { + return false; + } + + dc->checkDeaths(); + + realFromTile->setCharacter(nullptr); + realDestTile->setCharacter(who); + who->setCurTile(realDestTile); + + if (dynamic_cast<ZombieGuard*>(who) != nullptr) + { + static_cast<ZombieGuard*>(who)->incrementLastMove(); + } + return true; +} + +void Tile::setTexture(const string &newTexture) +{ + texture = newTexture; +} + +bool Tile::hasCharacter() +{ + return (character != nullptr); +} + +string Tile::getTexture() +{ + return texture; +} + +Character* Tile::getCharacter() +{ + return character; +} + +void Tile::setCharacter(Character* newCharacter) +{ + character = newCharacter; +} + +int Tile::getRow() +{ + return row; +} + +int Tile::getcol() +{ + return col; +} diff --git a/DungeonCrawler/tile/tile.h b/DungeonCrawler/tile/tile.h new file mode 100644 index 0000000000000000000000000000000000000000..bb575529ec859c268c3298e48ed4a2a616758b93 --- /dev/null +++ b/DungeonCrawler/tile/tile.h @@ -0,0 +1,39 @@ +#ifndef TILE_H +#define TILE_H + +#include <character/character.h> + +using namespace std; + +class DungeonCrawler; + +class Tile +{ +public: + Tile(int, int, string); + virtual ~Tile() = default; + + bool hasCharacter(); + + Character* getCharacter(); + void setCharacter(Character *newCharacter); + + virtual string getTexture(); + + int getRow(); + int getcol(); + + bool moveTo(Tile* destTile, Character* who, DungeonCrawler*); + + virtual Tile* onEnter(Tile* fromTile, Character* who) = 0; + virtual Tile* onLeave(Tile* destTile, Character* who) = 0; + + void setTexture(const string &newTexture); + +private: + const int row, col; + string texture; + Character* character; +}; + +#endif // TILE_H diff --git a/DungeonCrawler/tile/wall.cpp b/DungeonCrawler/tile/wall.cpp new file mode 100644 index 0000000000000000000000000000000000000000..ddef3e099498988b1bb5e40c2f4004fbc4e68bd3 --- /dev/null +++ b/DungeonCrawler/tile/wall.cpp @@ -0,0 +1,16 @@ +#include "wall.h" + +Wall::Wall(int p_row, int p_col) : Tile(p_row, p_col, "#") +{ + +} + +Tile* Wall::onEnter(Tile* fromTile, Character* who) +{ + return nullptr; +} + +Tile* Wall::onLeave(Tile* destTile, Character* who) +{ + return this; +} diff --git a/DungeonCrawler/tile/wall.h b/DungeonCrawler/tile/wall.h new file mode 100644 index 0000000000000000000000000000000000000000..5eebc0064eaef78e3caa499ecb1fa0559fb0d4f3 --- /dev/null +++ b/DungeonCrawler/tile/wall.h @@ -0,0 +1,15 @@ +#ifndef WALL_H +#define WALL_H + +#include <tile/tile.h> + +class Wall : public Tile +{ +public: + Wall(int, int); + + Tile* onEnter(Tile* fromTile, Character* who) override; + Tile* onLeave(Tile* destTile, Character* who) override; +}; + +#endif // WALL_H diff --git a/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/.DS_Store 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/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ar cq +RANLIB = /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib -s +SED = sed +STRIP = strip + +####### Output directory + +OBJECTS_DIR = ./ + +####### Files + +SOURCES = ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/controlbutton.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/graphicalui.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/mainwindow.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/abstractui.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/active.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/player.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/zombie.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/zombieguard.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/controller.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/guardcontroller.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/stationarycontroller.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/dungeoncrawler.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/helper/list.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/level.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/main.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/passive.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/startscreen.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/door.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/floor.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/levelchanger.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/lootchest.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/pit.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/portal.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/ramp.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/switch.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.cpp \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/wall.cpp moc_graphicalui.cpp \ + moc_mainwindow.cpp \ + moc_startscreen.cpp +OBJECTS = controlbutton.o \ + graphicalui.o \ + mainwindow.o \ + abstractui.o \ + active.o \ + character.o \ + player.o \ + zombie.o \ + zombieguard.o \ + controller.o \ + guardcontroller.o \ + stationarycontroller.o \ + dungeoncrawler.o \ + list.o \ + level.o \ + main.o \ + passive.o \ + startscreen.o \ + door.o \ + floor.o \ + levelchanger.o \ + lootchest.o \ + pit.o \ + portal.o \ + ramp.o \ + switch.o \ + tile.o \ + wall.o \ + moc_graphicalui.o \ + moc_mainwindow.o \ + moc_startscreen.o +DIST = 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DungeonCrawler.app/Contents || mkdir -p DungeonCrawler.app/Contents + @$(DEL_FILE) DungeonCrawler.app/Contents/Info.plist + @sed -e "s,@SHORT_VERSION@,1.0,g" -e "s,\$${QMAKE_SHORT_VERSION},1.0,g" -e "s,@FULL_VERSION@,1.0.0,g" -e "s,\$${QMAKE_FULL_VERSION},1.0.0,g" -e "s,@TYPEINFO@,????,g" -e "s,\$${QMAKE_PKGINFO_TYPEINFO},????,g" -e "s,@BUNDLEIDENTIFIER@,manhtan.d.DungeonCrawler,g" -e "s,\$${PRODUCT_BUNDLE_IDENTIFIER},manhtan.d.DungeonCrawler,g" -e "s,\$${MACOSX_DEPLOYMENT_TARGET},10.14,g" -e "s,\$${IPHONEOS_DEPLOYMENT_TARGET},,g" -e "s,\$${TVOS_DEPLOYMENT_TARGET},,g" -e "s,\$${WATCHOS_DEPLOYMENT_TARGET},,g" -e "s,\$${IOS_LAUNCH_SCREEN},LaunchScreen,g" -e "s,@ICON@,,g" -e "s,\$${ASSETCATALOG_COMPILER_APPICON_NAME},,g" -e "s,@EXECUTABLE@,DungeonCrawler,g" -e "s,@LIBRARY@,DungeonCrawler,g" -e "s,\$${EXECUTABLE_NAME},DungeonCrawler,g" -e "s,@TYPEINFO@,????,g" -e "s,\$${QMAKE_PKGINFO_TYPEINFO},????,g" ../../../../Qt/6.2.4/macos/mkspecs/macx-clang/Info.plist.app >DungeonCrawler.app/Contents/Info.plist + +all: Makefile \ + DungeonCrawler.app/Contents/PkgInfo \ + DungeonCrawler.app/Contents/Resources/empty.lproj \ + DungeonCrawler.app/Contents/Info.plist DungeonCrawler.app/Contents/MacOS/DungeonCrawler + +dist: distdir FORCE + (cd `dirname $(DISTDIR)` && $(TAR) $(DISTNAME).tar $(DISTNAME) && $(COMPRESS) $(DISTNAME).tar) && $(MOVE) `dirname $(DISTDIR)`/$(DISTNAME).tar.gz . && $(DEL_FILE) -r $(DISTDIR) + +distdir: FORCE + @test -d $(DISTDIR) || mkdir -p $(DISTDIR) + $(COPY_FILE) --parents $(DIST) $(DISTDIR)/ + $(COPY_FILE) --parents ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/controlbutton.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/graphicalui.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/mainwindow.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/abstractui.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/active.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/player.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/zombie.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/zombieguard.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/controller.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/guardcontroller.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/stationarycontroller.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/dungeoncrawler.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/helper/list.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/level.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/passive.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/startscreen.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/door.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/floor.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/levelchanger.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/lootchest.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/pit.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/portal.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/ramp.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/switch.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.h ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/wall.h $(DISTDIR)/ + $(COPY_FILE) --parents ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/controlbutton.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/graphicalui.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/mainwindow.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/abstractui.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/active.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/player.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/zombie.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/zombieguard.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/controller.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/guardcontroller.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/stationarycontroller.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/dungeoncrawler.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/helper/list.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/level.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/main.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/passive.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/startscreen.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/door.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/floor.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/levelchanger.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/lootchest.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/pit.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/portal.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/ramp.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/switch.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/wall.cpp $(DISTDIR)/ + $(COPY_FILE) --parents ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/mainwindow.ui ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/startscreen.ui $(DISTDIR)/ + + +clean: compiler_clean + -$(DEL_FILE) $(OBJECTS) + -$(DEL_FILE) *~ core *.core + + +distclean: clean + -$(DEL_FILE) -r DungeonCrawler.app + -$(DEL_FILE) Makefile + + +####### Sub-libraries + +xcodeproj: + @$(QMAKE) -spec macx-xcode "$(EXPORT__PRO_FILE_)" -spec macx-clang CONFIG+=debug CONFIG+=qml_debug + +mocclean: compiler_moc_header_clean compiler_moc_objc_header_clean compiler_moc_source_clean + +mocables: compiler_moc_header_make_all compiler_moc_objc_header_make_all compiler_moc_source_make_all + +check: first + +benchmark: first + +compiler_rcc_make_all: +compiler_rcc_clean: +compiler_moc_header_make_all: moc_graphicalui.cpp moc_mainwindow.cpp moc_startscreen.cpp +compiler_moc_header_clean: + -$(DEL_FILE) moc_graphicalui.cpp moc_mainwindow.cpp moc_startscreen.cpp +moc_graphicalui.cpp: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/graphicalui.h \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/QMainWindow \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/qmainwindow.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/controller.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/abstractui.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/level.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/portal.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/wall.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/floor.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/door.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/passive.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/switch.h \ + 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-I/Users/dmt/Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler -I/Users/dmt/Qt/6.2.4/macos/lib/QtWidgets.framework/Headers -I/Users/dmt/Qt/6.2.4/macos/lib/QtGui.framework/Headers -I/Users/dmt/Qt/6.2.4/macos/lib/QtTest.framework/Headers -I/Users/dmt/Qt/6.2.4/macos/lib/QtCore.framework/Headers -I. -I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk/usr/include/c++/v1 -I/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/13.1.6/include -I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk/usr/include -I/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include -F/Users/dmt/Qt/6.2.4/macos/lib ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/startscreen.h -o moc_startscreen.cpp + +compiler_moc_objc_header_make_all: +compiler_moc_objc_header_clean: 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+compiler_yacc_impl_clean: +compiler_lex_make_all: +compiler_lex_clean: +compiler_clean: compiler_moc_header_clean compiler_uic_clean + +####### Compile + +controlbutton.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/controlbutton.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/controlbutton.h \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/QPushButton \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/qpushbutton.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/graphicalui.h \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/QMainWindow \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/qmainwindow.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/controller.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/abstractui.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/level.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/portal.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/wall.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/floor.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/door.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/passive.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/switch.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/active.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/pit.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/ramp.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/levelchanger.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/lootchest.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/player.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/zombie.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/stationarycontroller.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/zombieguard.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/guardcontroller.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/startscreen.h \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/QDialog \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/qdialog.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/mainwindow.h \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/QLabel \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/qlabel.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o controlbutton.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/controlbutton.cpp + +graphicalui.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/graphicalui.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/graphicalui.h \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/QMainWindow \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/qmainwindow.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/controller.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/abstractui.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/level.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/portal.h \ + 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../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/mainwindow.h \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/QLabel \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/qlabel.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/controlbutton.h \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/QPushButton \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/qpushbutton.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/dungeoncrawler.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/helper/list.h \ + ../../../../Qt/6.2.4/macos/lib/QtGui.framework/Headers/QPainter \ + ../../../../Qt/6.2.4/macos/lib/QtGui.framework/Headers/qpainter.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o graphicalui.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/graphicalui.cpp + +mainwindow.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/mainwindow.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/mainwindow.h \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/QLabel \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/qlabel.h \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/QMainWindow \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/qmainwindow.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/pit.h \ + 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../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/guardcontroller.h \ + ui_mainwindow.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/graphicalui.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/abstractui.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/startscreen.h \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/QDialog \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/qdialog.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o mainwindow.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/mainwindow.cpp + +abstractui.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/abstractui.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/abstractui.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/level.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/portal.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/wall.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/floor.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/door.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/passive.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/switch.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/active.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/pit.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/ramp.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/levelchanger.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/lootchest.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/player.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/zombie.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/stationarycontroller.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/controller.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/zombieguard.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/guardcontroller.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o abstractui.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/abstractui.cpp + +active.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/active.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/active.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/passive.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o active.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/active.cpp + +character.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o character.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.cpp + +player.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/player.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/player.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o player.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/player.cpp + +zombie.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/zombie.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/zombie.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/stationarycontroller.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/controller.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o zombie.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/zombie.cpp + +zombieguard.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/zombieguard.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/zombieguard.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/guardcontroller.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/controller.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o zombieguard.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/zombieguard.cpp + +controller.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/controller.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/controller.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o controller.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/controller.cpp + +guardcontroller.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/guardcontroller.cpp 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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o door.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/door.cpp + +floor.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/floor.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/floor.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o floor.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/floor.cpp + +levelchanger.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/levelchanger.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/levelchanger.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/active.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/passive.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o levelchanger.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/levelchanger.cpp + +lootchest.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/lootchest.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/lootchest.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o lootchest.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/lootchest.cpp + +pit.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/pit.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/pit.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/ramp.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o pit.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/pit.cpp + +portal.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/portal.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/portal.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o portal.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/portal.cpp + +ramp.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/ramp.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/ramp.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o ramp.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/ramp.cpp + +switch.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/switch.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/switch.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/active.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/passive.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o switch.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/switch.cpp + +tile.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/dungeoncrawler.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/level.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/portal.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/wall.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/floor.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/door.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/passive.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/switch.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/active.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/pit.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/ramp.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/levelchanger.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/lootchest.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/player.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/zombie.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/stationarycontroller.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/controller.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/zombieguard.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/controller/guardcontroller.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/graphicalui.h \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/QMainWindow \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/qmainwindow.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/abstractui.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/startscreen.h \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/QDialog \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/qdialog.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/mainwindow.h \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/QLabel \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/qlabel.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/controlbutton.h \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/QPushButton \ + ../../../../Qt/6.2.4/macos/lib/QtWidgets.framework/Headers/qpushbutton.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/helper/list.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o tile.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.cpp + +wall.o: ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/wall.cpp ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/wall.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/tile.h \ + ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/character/character.h + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o wall.o ../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/tile/wall.cpp + +moc_graphicalui.o: moc_graphicalui.cpp + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_graphicalui.o moc_graphicalui.cpp + +moc_mainwindow.o: moc_mainwindow.cpp + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_mainwindow.o moc_mainwindow.cpp + +moc_startscreen.o: moc_startscreen.cpp + $(CXX) -c $(CXXFLAGS) $(INCPATH) -o moc_startscreen.o moc_startscreen.cpp + +####### Install + +install: FORCE + +uninstall: FORCE + +FORCE: + diff --git a/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/abstractui.o b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/abstractui.o new file mode 100644 index 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All changes made in this file will be lost! +*****************************************************************************/ + +#include <memory> +#include "../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/graphicalui.h" +#include <QtGui/qtextcursor.h> +#include <QtCore/qbytearray.h> +#include <QtCore/qmetatype.h> +#if !defined(Q_MOC_OUTPUT_REVISION) +#error "The header file 'graphicalui.h' doesn't include <QObject>." +#elif Q_MOC_OUTPUT_REVISION != 68 +#error "This file was generated using the moc from 6.2.4. It" +#error "cannot be used with the include files from this version of Qt." +#error "(The moc has changed too much.)" +#endif + +QT_BEGIN_MOC_NAMESPACE +QT_WARNING_PUSH +QT_WARNING_DISABLE_DEPRECATED +struct qt_meta_stringdata_GraphicalUI_t { + const uint offsetsAndSize[6]; + char stringdata0[24]; +}; +#define QT_MOC_LITERAL(ofs, len) \ + uint(offsetof(qt_meta_stringdata_GraphicalUI_t, stringdata0) + ofs), len +static const qt_meta_stringdata_GraphicalUI_t qt_meta_stringdata_GraphicalUI = { + { +QT_MOC_LITERAL(0, 11), // "GraphicalUI" +QT_MOC_LITERAL(12, 10), // "btnNewGame" +QT_MOC_LITERAL(23, 0) // "" + + }, + "GraphicalUI\0btnNewGame\0" +}; +#undef QT_MOC_LITERAL + +static const uint qt_meta_data_GraphicalUI[] = { + + // content: + 10, // revision + 0, // classname + 0, 0, // classinfo + 1, 14, // methods + 0, 0, // properties + 0, 0, // enums/sets + 0, 0, // constructors + 0, // flags + 0, // signalCount + + // slots: name, argc, parameters, tag, flags, initial metatype offsets + 1, 0, 20, 2, 0x0a, 1 /* Public */, + + // slots: parameters + QMetaType::Void, + + 0 // eod +}; + +void GraphicalUI::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a) +{ + if (_c == QMetaObject::InvokeMetaMethod) { + auto *_t = static_cast<GraphicalUI *>(_o); + (void)_t; + switch (_id) { + case 0: _t->btnNewGame(); break; + default: ; + } + } + (void)_a; +} + +const QMetaObject GraphicalUI::staticMetaObject = { { + QMetaObject::SuperData::link<QMainWindow::staticMetaObject>(), + qt_meta_stringdata_GraphicalUI.offsetsAndSize, + qt_meta_data_GraphicalUI, + qt_static_metacall, + nullptr, +qt_incomplete_metaTypeArray<qt_meta_stringdata_GraphicalUI_t +, QtPrivate::TypeAndForceComplete<GraphicalUI, std::true_type> +, QtPrivate::TypeAndForceComplete<void, std::false_type> + + +>, + nullptr +} }; + + +const QMetaObject *GraphicalUI::metaObject() const +{ + return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject; +} + +void *GraphicalUI::qt_metacast(const char *_clname) +{ + if (!_clname) return nullptr; + if (!strcmp(_clname, qt_meta_stringdata_GraphicalUI.stringdata0)) + return static_cast<void*>(this); + if (!strcmp(_clname, "AbstractUI")) + return static_cast< AbstractUI*>(this); + if (!strcmp(_clname, "Controller")) + return static_cast< Controller*>(this); + return QMainWindow::qt_metacast(_clname); +} + +int GraphicalUI::qt_metacall(QMetaObject::Call _c, int _id, void **_a) +{ + _id = QMainWindow::qt_metacall(_c, _id, _a); + if (_id < 0) + return _id; + if (_c == QMetaObject::InvokeMetaMethod) { + if (_id < 1) + qt_static_metacall(this, _c, _id, _a); + _id -= 1; + } else if (_c == QMetaObject::RegisterMethodArgumentMetaType) { + if (_id < 1) + *reinterpret_cast<QMetaType *>(_a[0]) = QMetaType(); + _id -= 1; + } + return _id; +} +QT_WARNING_POP +QT_END_MOC_NAMESPACE diff --git a/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/moc_graphicalui.o b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/moc_graphicalui.o new file mode 100644 index 0000000000000000000000000000000000000000..0ba11b0c713c347ec3043cd19a028fa4aa87e5d9 Binary files /dev/null and b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/moc_graphicalui.o differ diff --git a/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/moc_mainwindow.cpp b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/moc_mainwindow.cpp new file mode 100644 index 0000000000000000000000000000000000000000..46034e189eeb5ef8cdcdb66cff831c6cd92165e5 --- /dev/null +++ b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/moc_mainwindow.cpp @@ -0,0 +1,99 @@ +/**************************************************************************** +** Meta object code from reading C++ file 'mainwindow.h' +** +** Created by: The Qt Meta Object Compiler version 68 (Qt 6.2.4) +** +** WARNING! All changes made in this file will be lost! +*****************************************************************************/ + +#include <memory> +#include "../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/mainwindow.h" +#include <QtGui/qtextcursor.h> +#include <QtCore/qbytearray.h> +#include <QtCore/qmetatype.h> +#if !defined(Q_MOC_OUTPUT_REVISION) +#error "The header file 'mainwindow.h' doesn't include <QObject>." +#elif Q_MOC_OUTPUT_REVISION != 68 +#error "This file was generated using the moc from 6.2.4. It" +#error "cannot be used with the include files from this version of Qt." +#error "(The moc has changed too much.)" +#endif + +QT_BEGIN_MOC_NAMESPACE +QT_WARNING_PUSH +QT_WARNING_DISABLE_DEPRECATED +struct qt_meta_stringdata_MainWindow_t { + const uint offsetsAndSize[2]; + char stringdata0[11]; +}; +#define QT_MOC_LITERAL(ofs, len) \ + uint(offsetof(qt_meta_stringdata_MainWindow_t, stringdata0) + ofs), len +static const qt_meta_stringdata_MainWindow_t qt_meta_stringdata_MainWindow = { + { +QT_MOC_LITERAL(0, 10) // "MainWindow" + + }, + "MainWindow" +}; +#undef QT_MOC_LITERAL + +static const uint qt_meta_data_MainWindow[] = { + + // content: + 10, // revision + 0, // classname + 0, 0, // classinfo + 0, 0, // methods + 0, 0, // properties + 0, 0, // enums/sets + 0, 0, // constructors + 0, // flags + 0, // signalCount + + 0 // eod +}; + +void MainWindow::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a) +{ + (void)_o; + (void)_id; + (void)_c; + (void)_a; +} + +const QMetaObject MainWindow::staticMetaObject = { { + QMetaObject::SuperData::link<QMainWindow::staticMetaObject>(), + qt_meta_stringdata_MainWindow.offsetsAndSize, + qt_meta_data_MainWindow, + qt_static_metacall, + nullptr, +qt_incomplete_metaTypeArray<qt_meta_stringdata_MainWindow_t +, QtPrivate::TypeAndForceComplete<MainWindow, std::true_type> + + + +>, + nullptr +} }; + + +const QMetaObject *MainWindow::metaObject() const +{ + return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject; +} + +void *MainWindow::qt_metacast(const char *_clname) +{ + if (!_clname) return nullptr; + if (!strcmp(_clname, qt_meta_stringdata_MainWindow.stringdata0)) + return static_cast<void*>(this); + return QMainWindow::qt_metacast(_clname); +} + +int MainWindow::qt_metacall(QMetaObject::Call _c, int _id, void **_a) +{ + _id = QMainWindow::qt_metacall(_c, _id, _a); + return _id; +} +QT_WARNING_POP +QT_END_MOC_NAMESPACE diff --git a/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/moc_mainwindow.o b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/moc_mainwindow.o new file mode 100644 index 0000000000000000000000000000000000000000..53237a079ca87ac5d977c602061b6cdcdfd41d12 Binary files /dev/null and b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/moc_mainwindow.o differ diff --git a/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/moc_startscreen.cpp b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/moc_startscreen.cpp new file mode 100644 index 0000000000000000000000000000000000000000..f49e8a4e021b74efd6b6b441e13d9213810894f2 --- /dev/null +++ b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/moc_startscreen.cpp @@ -0,0 +1,98 @@ +/**************************************************************************** +** Meta object code from reading C++ file 'startscreen.h' +** +** Created by: The Qt Meta Object Compiler version 68 (Qt 6.2.4) +** +** WARNING! All changes made in this file will be lost! +*****************************************************************************/ + +#include <memory> +#include "../../../../Documents/2.Semester/Programmieren2/Praktikum/Praktikum4/DungeonCrawler/GUI/startscreen.h" +#include <QtCore/qbytearray.h> +#include <QtCore/qmetatype.h> +#if !defined(Q_MOC_OUTPUT_REVISION) +#error "The header file 'startscreen.h' doesn't include <QObject>." +#elif Q_MOC_OUTPUT_REVISION != 68 +#error "This file was generated using the moc from 6.2.4. It" +#error "cannot be used with the include files from this version of Qt." +#error "(The moc has changed too much.)" +#endif + +QT_BEGIN_MOC_NAMESPACE +QT_WARNING_PUSH +QT_WARNING_DISABLE_DEPRECATED +struct qt_meta_stringdata_StartScreen_t { + const uint offsetsAndSize[2]; + char stringdata0[12]; +}; +#define QT_MOC_LITERAL(ofs, len) \ + uint(offsetof(qt_meta_stringdata_StartScreen_t, stringdata0) + ofs), len +static const qt_meta_stringdata_StartScreen_t qt_meta_stringdata_StartScreen = { + { +QT_MOC_LITERAL(0, 11) // "StartScreen" + + }, + "StartScreen" +}; +#undef QT_MOC_LITERAL + +static const uint qt_meta_data_StartScreen[] = { + + // content: + 10, // revision + 0, // classname + 0, 0, // classinfo + 0, 0, // methods + 0, 0, // properties + 0, 0, // enums/sets + 0, 0, // constructors + 0, // flags + 0, // signalCount + + 0 // eod +}; + +void StartScreen::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a) +{ + (void)_o; + (void)_id; + (void)_c; + (void)_a; +} + +const QMetaObject StartScreen::staticMetaObject = { { + QMetaObject::SuperData::link<QDialog::staticMetaObject>(), + qt_meta_stringdata_StartScreen.offsetsAndSize, + qt_meta_data_StartScreen, + qt_static_metacall, + nullptr, +qt_incomplete_metaTypeArray<qt_meta_stringdata_StartScreen_t +, QtPrivate::TypeAndForceComplete<StartScreen, std::true_type> + + + +>, + nullptr +} }; + + +const QMetaObject *StartScreen::metaObject() const +{ + return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject; +} + +void *StartScreen::qt_metacast(const char *_clname) +{ + if (!_clname) return nullptr; + if (!strcmp(_clname, qt_meta_stringdata_StartScreen.stringdata0)) + return static_cast<void*>(this); + return QDialog::qt_metacast(_clname); +} + +int StartScreen::qt_metacall(QMetaObject::Call _c, int _id, void **_a) +{ + _id = QDialog::qt_metacall(_c, _id, _a); + return _id; +} +QT_WARNING_POP +QT_END_MOC_NAMESPACE diff --git a/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/moc_startscreen.o b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/moc_startscreen.o new file mode 100644 index 0000000000000000000000000000000000000000..66eb4246b475739c315d75d3bff9c2271ae6476e Binary files /dev/null and b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/moc_startscreen.o differ diff --git a/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/passive.o 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b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/startscreen.o new file mode 100644 index 0000000000000000000000000000000000000000..bcead5717c5c557cd386050ffb6bc803e59f363a Binary files /dev/null and b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/startscreen.o differ diff --git a/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/stationarycontroller.o b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/stationarycontroller.o new file mode 100644 index 0000000000000000000000000000000000000000..a7a56a645dfe4049bc2f08f0177d76fefc62fffe Binary files /dev/null and b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/stationarycontroller.o differ diff --git a/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/switch.o b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/switch.o new file mode 100644 index 0000000000000000000000000000000000000000..69889a6a4e5acb5d884540fcaa7e2af40777750a Binary files /dev/null and b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/switch.o differ diff --git a/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/tile.o b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/tile.o new file mode 100644 index 0000000000000000000000000000000000000000..26e8389c263617661e40a293c12ec41366b52e15 Binary files /dev/null and b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/tile.o differ diff --git a/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/ui_mainwindow.h b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/ui_mainwindow.h new file mode 100644 index 0000000000000000000000000000000000000000..3438084c1f4d3a3bfd7e176ac09c8aa70b69efbe --- /dev/null +++ b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/ui_mainwindow.h @@ -0,0 +1,129 @@ +/******************************************************************************** +** Form generated from reading UI file 'mainwindow.ui' +** +** Created by: Qt User Interface Compiler version 6.2.4 +** +** WARNING! All changes made in this file will be lost when recompiling UI file! +********************************************************************************/ + +#ifndef UI_MAINWINDOW_H +#define UI_MAINWINDOW_H + +#include <QtCore/QVariant> +#include <QtGui/QAction> +#include <QtWidgets/QApplication> +#include <QtWidgets/QGridLayout> +#include <QtWidgets/QGroupBox> +#include <QtWidgets/QLabel> +#include <QtWidgets/QMainWindow> +#include <QtWidgets/QMenu> +#include <QtWidgets/QMenuBar> +#include <QtWidgets/QProgressBar> +#include <QtWidgets/QStatusBar> +#include <QtWidgets/QWidget> + +QT_BEGIN_NAMESPACE + +class Ui_MainWindow +{ +public: + QWidget *centralwidget; + QGroupBox *groupBoxControls; + QWidget *gridLayoutWidget_2; + QGridLayout *gridLayoutConrtols; + QGroupBox *groupBoxLevel; + QWidget *gridLayoutWidget; + QGridLayout *gridLayoutLevel; + QLabel *bloodyFrame; + QGroupBox *groupBoxStatus; + QLabel *labelStrength; + QProgressBar *progressBarHp; + QMenuBar *menubar; + QMenu *menuLol; + QStatusBar *statusbar; + + void setupUi(QMainWindow *MainWindow) + { + if (MainWindow->objectName().isEmpty()) + MainWindow->setObjectName(QString::fromUtf8("MainWindow")); + MainWindow->resize(1200, 749); + centralwidget = new QWidget(MainWindow); + centralwidget->setObjectName(QString::fromUtf8("centralwidget")); + groupBoxControls = new QGroupBox(centralwidget); + groupBoxControls->setObjectName(QString::fromUtf8("groupBoxControls")); + groupBoxControls->setGeometry(QRect(940, 370, 211, 211)); + gridLayoutWidget_2 = new QWidget(groupBoxControls); + gridLayoutWidget_2->setObjectName(QString::fromUtf8("gridLayoutWidget_2")); + gridLayoutWidget_2->setGeometry(QRect(0, 0, 211, 211)); + gridLayoutConrtols = new QGridLayout(gridLayoutWidget_2); + gridLayoutConrtols->setObjectName(QString::fromUtf8("gridLayoutConrtols")); + gridLayoutConrtols->setContentsMargins(0, 0, 0, 0); + groupBoxLevel = new QGroupBox(centralwidget); + groupBoxLevel->setObjectName(QString::fromUtf8("groupBoxLevel")); + groupBoxLevel->setGeometry(QRect(60, 90, 821, 541)); + gridLayoutWidget = new QWidget(groupBoxLevel); + gridLayoutWidget->setObjectName(QString::fromUtf8("gridLayoutWidget")); + gridLayoutWidget->setGeometry(QRect(0, 0, 821, 541)); + gridLayoutLevel = new QGridLayout(gridLayoutWidget); + gridLayoutLevel->setObjectName(QString::fromUtf8("gridLayoutLevel")); + gridLayoutLevel->setContentsMargins(0, 0, 0, 0); + bloodyFrame = new QLabel(centralwidget); + bloodyFrame->setObjectName(QString::fromUtf8("bloodyFrame")); + bloodyFrame->setGeometry(QRect(0, 0, 1200, 700)); + bloodyFrame->setStyleSheet(QString::fromUtf8("background-color: rgb(0, 0, 0);")); + bloodyFrame->setPixmap(QPixmap(QString::fromUtf8("../textures/bloody_frame.png"))); + bloodyFrame->setScaledContents(true); + groupBoxStatus = new QGroupBox(centralwidget); + groupBoxStatus->setObjectName(QString::fromUtf8("groupBoxStatus")); + groupBoxStatus->setGeometry(QRect(940, 210, 211, 91)); + groupBoxStatus->setStyleSheet(QString::fromUtf8("\n" +"background-color: rgb(78, 80, 79);")); + labelStrength = new QLabel(groupBoxStatus); + labelStrength->setObjectName(QString::fromUtf8("labelStrength")); + labelStrength->setGeometry(QRect(0, 10, 211, 31)); + progressBarHp = new QProgressBar(groupBoxStatus); + progressBarHp->setObjectName(QString::fromUtf8("progressBarHp")); + progressBarHp->setGeometry(QRect(10, 50, 191, 23)); + progressBarHp->setValue(24); + MainWindow->setCentralWidget(centralwidget); + bloodyFrame->raise(); + groupBoxLevel->raise(); + groupBoxControls->raise(); + groupBoxStatus->raise(); + menubar = new QMenuBar(MainWindow); + menubar->setObjectName(QString::fromUtf8("menubar")); + menubar->setGeometry(QRect(0, 0, 1200, 22)); + menuLol = new QMenu(menubar); + menuLol->setObjectName(QString::fromUtf8("menuLol")); + MainWindow->setMenuBar(menubar); + statusbar = new QStatusBar(MainWindow); + statusbar->setObjectName(QString::fromUtf8("statusbar")); + MainWindow->setStatusBar(statusbar); + + menubar->addAction(menuLol->menuAction()); + + retranslateUi(MainWindow); + + QMetaObject::connectSlotsByName(MainWindow); + } // setupUi + + void retranslateUi(QMainWindow *MainWindow) + { + MainWindow->setWindowTitle(QCoreApplication::translate("MainWindow", "MainWindow", nullptr)); + groupBoxControls->setTitle(QString()); + groupBoxLevel->setTitle(QString()); + bloodyFrame->setText(QString()); + groupBoxStatus->setTitle(QString()); + labelStrength->setText(QString()); + menuLol->setTitle(QCoreApplication::translate("MainWindow", "Lol", nullptr)); + } // retranslateUi + +}; + +namespace Ui { + class MainWindow: public Ui_MainWindow {}; +} // namespace Ui + +QT_END_NAMESPACE + +#endif // UI_MAINWINDOW_H diff --git a/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/ui_startscreen.h b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/ui_startscreen.h new file mode 100644 index 0000000000000000000000000000000000000000..0ac613cb466b88337127029cbbf4fdab6105eab6 --- /dev/null +++ b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/ui_startscreen.h @@ -0,0 +1,66 @@ +/******************************************************************************** +** Form generated from reading UI file 'startscreen.ui' +** +** Created by: Qt User Interface Compiler version 6.2.4 +** +** WARNING! All changes made in this file will be lost when recompiling UI file! +********************************************************************************/ + +#ifndef UI_STARTSCREEN_H +#define UI_STARTSCREEN_H + +#include <QtCore/QVariant> +#include <QtGui/QIcon> +#include <QtWidgets/QApplication> +#include <QtWidgets/QDialog> +#include <QtWidgets/QLabel> +#include <QtWidgets/QPushButton> + +QT_BEGIN_NAMESPACE + +class Ui_StartScreen +{ +public: + QLabel *startScreenTexture; + QPushButton *btnNewGame; + + void setupUi(QDialog *StartScreen) + { + if (StartScreen->objectName().isEmpty()) + StartScreen->setObjectName(QString::fromUtf8("StartScreen")); + StartScreen->resize(1200, 700); + startScreenTexture = new QLabel(StartScreen); + startScreenTexture->setObjectName(QString::fromUtf8("startScreenTexture")); + startScreenTexture->setGeometry(QRect(-10, 0, 1200, 720)); + startScreenTexture->setStyleSheet(QString::fromUtf8("background-color: rgb(0, 0, 0);")); + startScreenTexture->setPixmap(QPixmap(QString::fromUtf8("../textures/startscreen.png"))); + startScreenTexture->setScaledContents(true); + btnNewGame = new QPushButton(StartScreen); + btnNewGame->setObjectName(QString::fromUtf8("btnNewGame")); + btnNewGame->setGeometry(QRect(470, 530, 270, 200)); + QIcon icon; + icon.addFile(QString::fromUtf8("../textures/new_game_button.png"), QSize(), QIcon::Normal, QIcon::Off); + btnNewGame->setIcon(icon); + btnNewGame->setIconSize(QSize(270, 200)); + + retranslateUi(StartScreen); + + QMetaObject::connectSlotsByName(StartScreen); + } // setupUi + + void retranslateUi(QDialog *StartScreen) + { + StartScreen->setWindowTitle(QCoreApplication::translate("StartScreen", "Dialog", nullptr)); + startScreenTexture->setText(QString()); + btnNewGame->setText(QString()); + } // retranslateUi + +}; + +namespace Ui { + class StartScreen: public Ui_StartScreen {}; +} // namespace Ui + +QT_END_NAMESPACE + +#endif // UI_STARTSCREEN_H diff --git a/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/wall.o b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/wall.o new file mode 100644 index 0000000000000000000000000000000000000000..84f82b5e5b93c33b6d71319e007bfe505e01b789 Binary files /dev/null and b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/wall.o differ diff --git a/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/zombie.o b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/zombie.o new file mode 100644 index 0000000000000000000000000000000000000000..f8157f0b08d58f3ce8be2bdf518d1f1a3672ba69 Binary files /dev/null and b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/zombie.o differ diff --git a/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/zombieguard.o b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/zombieguard.o new file mode 100644 index 0000000000000000000000000000000000000000..44d6cad2f5df12ff7e369e039ee62d7b88c2a226 Binary files /dev/null and b/build-DungeonCrawler-Desktop_x86_darwin_generic_mach_o_64bit-Debug/zombieguard.o differ