diff --git a/src/App.jsx b/src/App.jsx
index 58f9621a7dd559dc7becde819e188aa23ff8a2f8..c13a2c326b26e6907250011afce4c7366e459c95 100644
--- a/src/App.jsx
+++ b/src/App.jsx
@@ -9,8 +9,15 @@ function App() {
   const [turns, setTurns] = useState([]);
   const [winner, setWinner] = useState(null);
   const [draw, setDraw] = useState(false);
+  const [resetTime, setResetTime] = useState(0);
   const [playerName, setPlayerName] = useState({ X: "player1", O: "player2" });
 
+  function reset() {
+    setResetTime((prev) => {
+      return prev + 1;
+    });
+  }
+
   function handelSelectField(row, col) {
     setTurns((prevTurns) => {
       let symbol = "X";
@@ -51,6 +58,7 @@ function App() {
             ></ListItem>
           </ol>
           <GameBoard
+            key={resetTime}
             turns={turns}
             handelSelectField={(row, col) => {
               handelSelectField(row, col);
@@ -60,11 +68,12 @@ function App() {
           ></GameBoard>
           {(winner || draw) && (
             <GameOver
+              reset={reset}
               winner={playerName[winner]}
               resetBoard={setTurns}
               resetWinner={setWinner}
-              draw ={draw} 
-              setDraw = {setDraw}
+              draw={draw}
+              setDraw={setDraw}
             ></GameOver>
           )}
         </div>
diff --git a/src/components/GameOver.jsx b/src/components/GameOver.jsx
index 1bdeb9030352d35b9d9b7c89eba3222ff007a9fb..53115339d318f3c2f4455ee12a77d360c12839ba 100644
--- a/src/components/GameOver.jsx
+++ b/src/components/GameOver.jsx
@@ -1,4 +1,4 @@
-export default function GameOver ({winner, resetBoard ,resetWinner,draw,setDraw}) {
+export default function GameOver ({winner, resetBoard ,resetWinner,draw,setDraw,reset}) {
     function handelClick(){
         resetBoard((turns)=>{
             return [] ; 
@@ -9,6 +9,7 @@ export default function GameOver ({winner, resetBoard ,resetWinner,draw,setDraw}
         setDraw ((oldValue)=>{
             return false ; 
         })
+        reset() ; 
     }
     let gameResult = draw ? <p>it's draw </p> : <p> the winner is {winner}</p>
     return (
diff --git a/src/components/SymbolFeld.jsx b/src/components/SymbolFeld.jsx
index 33f9986e02b5a65df83954c0c0e60204faeed72a..993a77dac890a9b9b14724665dd025b57677f440 100644
--- a/src/components/SymbolFeld.jsx
+++ b/src/components/SymbolFeld.jsx
@@ -2,12 +2,7 @@
 export default function SymbolFeld({ row, col, handelSelectField ,symbol,gameBoard}) {
   function handelClick(event) {
     handelSelectField(row, col);
-    if (gameBoard[row][col]){
-      event.target.disabled = true;
-    }else {
-      event.target.disabled = false;
-    }
-    
+    event.target.disabled = true;
   }
 
   return <button onClick={handelClick}>{symbol}</button>;